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All Outputs (5)

Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games (2006)
Book Chapter
Kennedy, H. W., & Dovey, J. (2006). Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games. In E. Mathijs (Ed.), Lord of the Rings: Popular Culture in Global Context (254-269). Wallflower Press

This chapter, fully collaborative from inception to completion, was conceived as way of interrogating the critical aporia in current game studies around understanding gameplay pleasures and engagements. This was the first piece of published research... Read More about Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games.

White picket fences, domestic containment and female subjectivity: the quest for romantic love (2006)
Book Chapter
Wilson, S. (2006). White picket fences, domestic containment and female subjectivity: the quest for romantic love. In J. McCabe, & K. Akass (Eds.), Reading Desperate Housewives (144-155). I.B. Tauris

The chapter explores the representation of feminine desire for romantic love in the TV drama Desperate Housewives. It argues that the show recalls and articulates a pre-feminist sensibility.

Digital games as new media (2006)
Book Chapter
Giddings, S., & Kennedy, H. W. (2006). Digital games as new media. In J. Rutter, & J. Bryce (Eds.), Understanding Digital Games. London: Sage

New media (2006)
Book Chapter
Henning, M. (2006). New media. In S. MacDonald (Ed.), A Companion to Museum Studies (302 - 318). Malden, MA; Oxford: Blackwell Publishers

Henning was invited to contribute this chapter on the strength of her AHRC application for Museums, Media and Cultural Theory, for which Sharon Macdonald was a reviewer. The essay develops ideas and areas of research touched on briefly in the book. I... Read More about New media.