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All Outputs (15)

Do Ho Suh Exibition in New York (2022)
Exhibition / Performance
Suh, D. H. Do Ho Suh Exibition in New York. [PETg, stainless steel 98.43 x 79.72 x 79.72 inches 250 x 202.5 x 202.5 cm]. Exhibited at Lehmann Maupin New York. 8 September 2022 - 15 November 2022. (Unpublished)

Output from the collaboration with the international artist Do Ho Suh. Quote: "The presentation opens with Inverted Monument (2022), a large-scale sculpture made of extruded thermoplastic polyester developed as part of an ongoing research project wit... Read More about Do Ho Suh Exibition in New York.

Developing concept system for robotics open heart surgery (2022)
Digital Artefact
Farzadnia, F., D’Agnano, F., & Jorgensen, T. (in press). Developing concept system for robotics open heart surgery. [Website article]

Research interests in the healthcare field have for some time been growing within CFPR. A connection with Dr Muhammad Bilal from UWE’s Big Data Enterprise and Artificial Intelligence Lab is, in particular, developing some promising healthcare researc... Read More about Developing concept system for robotics open heart surgery.

The craftsperson, tacit knowledge and digital embodiment (2021)
Presentation / Conference
Parraman, C., Ho, W., & D'Agnano, F. (2021, July). The craftsperson, tacit knowledge and digital embodiment. Presented at EVA, London

We are increasingly living in a world of digital interfaces, computer screens for work, VR headsets for entertainment, displays in cars and on coffee machines. Computers, robotics and AI are beginning to present new ways and possibilities that can fo... Read More about The craftsperson, tacit knowledge and digital embodiment.

CFPR Showcase (2020)
Exhibition / Performance
Boons, S., Field, L., Jorgensen, T., Dessain, C., Butler, A., Hoskins, S., …Trujillo Vazquez, A. CFPR Showcase. [Various]. 9 December 2020. (Unpublished)

Our shift towards the digital has provided us a new challenge: how can we offer an alternative experience that surpasses a physical visit to an exhibition? This showcase is a first response to this question. It includes a range of images, a video, an... Read More about CFPR Showcase.

3d models for the visually impaired: The Unesco for all project making of (2020)
Presentation / Conference
D'Agnano, F. (2020, December). 3d models for the visually impaired: The Unesco for all project making of. Presented at 3DVis: Symposium on 3D Visualization Technologies in Cultural Heritage, On Line - Warwick

Presentation of the production of the replicas for the Unesco 4 All project, made by the CFPR. The EU UNESCO4ALL TOUR project aims to create an innovative, thematic, transnational tourism product based on the UNESCO WH sites and targeted to visually... Read More about 3d models for the visually impaired: The Unesco for all project making of.

Urban Lighthouses (2020)
Presentation / Conference
D'Agnano, F., Parraman, C., & Roberton, N. (2020, June). Urban Lighthouses. Paper presented at CONNECTIONS: EXPLORING HERITAGE, ARCHITECTURE, CITIES, ART, MEDIA, Canterbury, UK

Wayfinding strategies for visually impaired are fundamental to provide social inclusion, a better quality of life, level of independency and urban accessibility to people with special needs. Recent digital technologies are a great help (GPS localizat... Read More about Urban Lighthouses.

Urban lighthouses and a tactile city (2020)
Presentation / Conference
Parraman, C., & D'Agnano, F. (2020, June). Urban lighthouses and a tactile city. Paper presented at AMPS Architecture, Media, Politics, Society, Online

Wayfinding strategies for visually impaired are fundamental for providing social inclusion, a better quality of life, a level of independency and urban accessibility for people with special needs. Recent digital technologies can provide significant b... Read More about Urban lighthouses and a tactile city.

Le tecnologie digitali 3d per la conservazione e la conoscenza del patrimonio culturale (2019)
Book Chapter
D'Agnano, F., Vernier, P., Ballarin, M., & Balletti, C. (2019). Le tecnologie digitali 3d per la conservazione e la conoscenza del patrimonio culturale. In Una nuova frontiera della didattica Metodi, tecnologie, esperienze italiane. Roma: Carrocci Editore

This chapter focuses on 3d technology and Cultural Heritage. It analyzes 3d technology such as CNC machines and additive processes: the 3d printers. Solid printing in museums/3d printing and geomatics for replicas validation.

3ds Max per l'architettura (2019)
Book
D'Agnano, F. (2019). 3ds Max per l'architettura. Apogeo

3ds Max, the popular 3D graphics and animation software, allows architects, urban planners, landscape architects and designers to create sophisticated, high-impact renderings of buildings and other architectural components. This guide, now in its fou... Read More about 3ds Max per l'architettura.

VR for Architecture and Construction Industry (2018)
Book Chapter
D'Agnano, F., La Trofa, F., & Simonetta, G. (2018). VR for Architecture and Construction Industry. In F. La Trofa (Ed.), VR DEVELOPER: CREATOR of VIRTUAL AND AUGMENTED REALITY WORLDS. , (184). Franco Angeli

VR Developer proposes a journey of discovery, useful to define the technical and creative skills needed to create virtual worlds, between the opportunities and risks. The chapter focuses on the aspect of immersive technologies within the Architectur... Read More about VR for Architecture and Construction Industry.

Immersive Architecture Conference II (2018)
Presentation / Conference
D'Agnano, F. (2018, June). Immersive Architecture Conference II. Presented at Immersive Architecture Conference (Im-Arch), Venice

The First International Conference on Real Time Rendering, Augmented, Interactive and Virtual Reality, focused on Design, Architecture, Real Estate and Cultural Heritage Three days of workshops, talks, networking and live experiences on the latest... Read More about Immersive Architecture Conference II.

Audio tactile system within VIBE (2018)
Exhibition / Performance
D'Agnano, F., & Ruffato, S. Audio tactile system within VIBE. [http://www.vibe-euproject.com/images/attach/FlashBook.zip]. Exhibited at Siena, Cork, Zaghreb. 6 April 2018 - 21 April 2019. (Unpublished)

Voyage Inside A Blind Experience VIBE, Voyage Inside a Blind Experience, has the aim of creating a model for a temporary art exhibition, that can be reproduced and that will have an equal interest both for seeing and for visually impaired individual... Read More about Audio tactile system within VIBE.

Immersive Architecture Conference (2017)
Presentation / Conference
D'Agnano, F. (2017, June). Immersive Architecture Conference. Presented at Immersive Architecture Conference, Venice

The Immersive Architecture Conference is the first conference on virtual reality and augmented reality within architecture, design, real estate and cultural heritage. Im-Arch is organized by CGarchitect, the leading online community for architect... Read More about Immersive Architecture Conference.

Craftsmen and technology (2016)
Book Chapter
D'Agnano, F. (2016). Craftsmen and technology. In New Craft exhibit catalogue (104). Venezia: Marsilio Editore

The catalogue describes the virtuous encounter between craftsmanship, technological innovation and project culture. The technological revolution is transforming the ways of production and consumption and, inevitably, also the forms of design. A new... Read More about Craftsmen and technology.

From point cloud to digital fabrication: A tangible reconstruction of Ca' Venier dei Leoni, the Guggenheim Museum in Venice (2016)
Journal Article
Balletti, C., D'Agnano, F., Guerra, F., & Vernier, P. (2016). From point cloud to digital fabrication: A tangible reconstruction of Ca' Venier dei Leoni, the Guggenheim Museum in Venice. ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 3(5), 43-49. https://doi.org/10.5194/isprs-annals-III-5-43-2016

The paper describes how new digital methodologies can be used within the field of Cultural Heritage, not only with the aim of documenting the actual state of an architecture but to review the past transformations it has undergone, conserving and repr... Read More about From point cloud to digital fabrication: A tangible reconstruction of Ca' Venier dei Leoni, the Guggenheim Museum in Venice.