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All Outputs (2)

Personalised learning through context-based adaptation in the serious games with gating mechanism (2023)
Journal Article
Shum, L. C., Rosunally, Y., Scarle, S., & Munir, K. (2023). Personalised learning through context-based adaptation in the serious games with gating mechanism. Education and Information Technologies, 28(10), 13077-13108. https://doi.org/10.1007/s10639-023-11695-8

When the traditional "one size fits all" approach is used in designing educational games, the game context is usually arranged in a fixed sequence. However, the designated content may not effectively support the diversity of players. The player's abi... Read More about Personalised learning through context-based adaptation in the serious games with gating mechanism.

Climbing up the leaderboard: An empirical study of applying gamification techniques to a computer programming class (2016)
Journal Article
Fotaris, P., Mastoras, T., Leinfellner, R., & Rosunally, Y. (2016). Climbing up the leaderboard: An empirical study of applying gamification techniques to a computer programming class. Electronic Journal of eLearning, 14(2), 94-110

Conventional taught learning practices often experience difficulties in keeping students motivated and engaged. Video games, however, are very successful at sustaining high levels of motivation and engagement through a set of tasks for hours without... Read More about Climbing up the leaderboard: An empirical study of applying gamification techniques to a computer programming class.