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All Outputs (4)

A mobile homeostat with three degrees of freedom (2015)
Presentation / Conference
Battle, S. (2015, September). A mobile homeostat with three degrees of freedom. Paper presented at IMA Conference on Mathematics of Robotics, St Anne’s College, University of Oxford, UK

In the foundational cybernetics text, Design for a Brain, W. Ross Ashby introduces an adaptive system called the homeostat, and speculates about the possibility of creating a mobile homeostat “with its critical states set so that it seeks situations... Read More about A mobile homeostat with three degrees of freedom.

Droid geometry (2015)
Presentation / Conference
Battle, S. (2015, June). Droid geometry. Presented at DigiMakers, At-Bristol, UK

An introduction to the geometry and inverse kinematics of robot arms. Suitable for beginners (as are most things worth learning), covering basic Python and trigonometry.

Governing narrative events with institutional norms (2015)
Presentation / Conference
Thompson, M., Padget, J., & Battle, S. (2015, May). Governing narrative events with institutional norms. Paper presented at 6th Workshop on Computational Models of Narrative (CMN’15), Atlanta, Georgia, USA

A narrative world can be viewed as a form of society in which characters follow a set of social norms whose collective function is to guide the characters through (the creation of) a story arc and reach some conclusion. By modelling the rules of a na... Read More about Governing narrative events with institutional norms.

An interactive, generative Punch and Judy show using institutions, ASP and emotional agents (2015)
Presentation / Conference
Thompson, M., Padget, J., & Battle, S. (2015, April). An interactive, generative Punch and Judy show using institutions, ASP and emotional agents. Paper presented at AISB 2015: AI & GAMES SYMPOSIUM, Canterbury, UK

A narrative world can be viewed as a form of society in which characters follow a set of social norms whose collective function is to guide the characters through (the creation of) a story arc and reach some conclusion. By modelling the rules of a na... Read More about An interactive, generative Punch and Judy show using institutions, ASP and emotional agents.