There's an app for that! Utilising technology to gamify student engagement
(2022)
Presentation / Conference
Williams, R., & Sutherland, N. (2022, June). There's an app for that! Utilising technology to gamify student engagement. Presented at UWE festival of Learning, 2022, UWE, Bristol
What can video games like Pokémon teach us about improving student engagement? In this session you will learn how to utilise underexplored features of Instagram and Blackboard to gamify the student experience and ultimately increase engagement. These... Read More about There's an app for that! Utilising technology to gamify student engagement.