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All Outputs (21)

Passing, swirling, spinning: A brief note on Stiegler's post-phenomenological account of mediated experience (2013)
Presentation / Conference
Crogan, P. (2013, June). Passing, swirling, spinning: A brief note on Stiegler's post-phenomenological account of mediated experience. Paper presented at Conditions of Mediation, Birkbeck College

I offer here this short commentary on a section from Technics and Time 2’s final chapter, ‘Temporal Object and Retentional Finitude’ in which Stiegler engages in a lengthy meditation on Husserl’s account of primary and secondary retention—a meditatio... Read More about Passing, swirling, spinning: A brief note on Stiegler's post-phenomenological account of mediated experience.

Paying attention: Toward a critique of the attention economy (2012)
Journal Article
Crogan, P., & Kinsley, S. (2012). Paying attention: Toward a critique of the attention economy

This is the introduction to the special issue of Culture Machine co-edited by the authors and drawn from the 2010 conference of the same name co-convened by the Digital Cultures Research Centre for the European Science Foundaiton (see www.payingatten... Read More about Paying attention: Toward a critique of the attention economy.

Editing (and) individuation (2012)
Journal Article
Crogan, P. (2012). Editing (and) individuation. New Formations: A Journal of Culture, Theory, Politics, 97-110

This essay will explore aspects of Bernard Stiegler's theorisation of film editing as the construction of a flux of perceptual experience at the heart of the industrialisation of attention characteristic of modern and contemporary technocultures. Thi... Read More about Editing (and) individuation.

Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture (2010)
Journal Article
Crogan, P. (2010). Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture

This essay takes Mamoru Oshii’s Avalon (2001) as a starting point for consideration of the impact of simulational interactive media on contemporary technoculture. The connections made in the film between virtual reality games and military research an... Read More about Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture.

Chairs for Paying attention: digital media cultures and generational responsibility (2010)
Presentation / Conference
Crogan, P., & Dovey, J. (2010, September). Chairs for Paying attention: digital media cultures and generational responsibility

This conference was funded by the European Science Foundation and took place in September 6-9, 2010 in Linkoping, Sweden. It was co-convened by Jonathan Dovey and Patrick Crogan of UWE's Digital Cultures Research Centre. Keynote speakers were Bernard... Read More about Chairs for Paying attention: digital media cultures and generational responsibility.

Knowledge, care and trans-individuation: An interview with Bernard Stiegler (2010)
Journal Article
Crogan, P. (2010). Knowledge, care and trans-individuation: An interview with Bernard Stiegler. Cultural Politics, 6(2), 157-170. https://doi.org/10.2752/175174310X12672016548207

An Interview with French philosopher of technology and activist, Bernard Stiegler. The interview was conducted in November 2008 in Paris. It appears in the special issue on Stiegler in the journal Cultural Politics (6:2, July 2010), guest edited by P... Read More about Knowledge, care and trans-individuation: An interview with Bernard Stiegler.

Addressing regional cultural heritage maintenance using the digital songlines game engine (2009)
Book Chapter
Leavy, B., Wyeld, T. G., & Crogan, P. (2009). Addressing regional cultural heritage maintenance using the digital songlines game engine. In L. Hjorth, & D. Chan (Eds.), Gaming Cultures and Place in Asia-Pacific (107-169). New York: Routledge

An essay exploring the cultural, aesthetic and ethical implications of using a videogame engine in an Aboriginal cultural heritage preservation project.

Games and Culture: A Journal of Interactive Media, vol 4., no. 2 (April 2009), Special Section on games and technology (2009)
Other
Crogan, P., & Kennedy, H. W. (2009). Games and Culture: A Journal of Interactive Media, vol 4., no. 2 (April 2009), Special Section on games and technology

This special section, co-edited by Patrick Crogan and Helen Kennedy, comprised the majority of this issue of Games and Culture and was derived from a UWE Play Research Group one day symposium held in September 2006.

Technologies between games and culture (2009)
Journal Article
Kennedy, H., & Crogan, P. (2009). Technologies between games and culture. Games and Culture, 4(2), 107-114. https://doi.org/10.1177/1555412008325482

This article introduces and situates the ensuing collection of four essays on the theme of games and technology. It argues the need for videogame studies to develop a more rigorous and focused perspective on the theorization of technology as it relat... Read More about Technologies between games and culture.

The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister (2009)
Journal Article
Crogan, P. (2009). The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister. Transformations,

The Ister (Ross and Barison, 2003)—part documentary, travelogue and philosophical meditation supplementing Heidegger’s meditation on Holderlin’s poem about the Danube—opens and closes with sequences of a duck waddling along the bank of the river. The... Read More about The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister.

Targeting, television and networking: An interview with Samuel Weber (2008)
Journal Article
Crogan, P., & Weber, S. (2008). Targeting, television and networking: An interview with Samuel Weber. Convergence, 14(4), 375-385. https://doi.org/10.1177/1354856508094658

In this interview, Samuel Weber discusses two recent books that explore issues of contemporary media and politics, Targets of Opportunity and Theatricality as Medium. Targeting is identified as a modality of conceiving the world that is as old as wes... Read More about Targeting, television and networking: An interview with Samuel Weber.

Wargaming and computer games: Fun with the future (2008)
Book Chapter
Crogan, P. (2008). Wargaming and computer games: Fun with the future. In M. Swalwell, & J. Wilson (Eds.), The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics (147-166). North Carolina: McFarland and Company

An essay exploring the historical influence of wargaming on contemporary computer gaming and the philosophical implications of this.

A conversation on the efficacies of the game engine to address notions of sacred space: The digital songlines project and transgressions of sacredness (2008)
Book Chapter
Crogan, P., Wyeld, T., & Leavy, B. (2008). A conversation on the efficacies of the game engine to address notions of sacred space: The digital songlines project and transgressions of sacredness. In T. G. Wyeld, S. Kenderdine, & M. Docherty (Eds.), Virtual Systems and Multimedia: 13th International Conference, VSMM 2007, Brisbane Australia, September 23-26 2007, Revised Selected Papers (24-34). Berlin: Springer

A conference paper exploring issues arising from the experimental use of a videogame engine in an Aboriginal cultural heritage preservation project.

The experience of the industrial temporal object
Book Chapter
Crogan, P. (2012). The experience of the industrial temporal object. In G. Moore, & C. Howells (Eds.), Stiegler and Technics. Edinburgh: Edinburgh University Press

In Technics and Time 3: Cinematic Time and the Question of Malaise, Bernard Stiegler elaborates his notion of the industrial temporal object in order to characterise the nature of modern industrially produced media forms. This essay will examine Stie... Read More about The experience of the industrial temporal object.