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Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2 (2003)
Book Chapter
Crogan, P. (2003). Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2. In M. Wolf, & B. Perron (Eds.), The Video Game Theory Reader. New York: Routledge

This essay looks at the relations between narrative and ludic structuring of video game play experience through a comparison between a video game and a film that deal with the history of air war in the Pacific theatre during World War II.