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All Outputs (21)

Dis-automation: Creative making with automation and AI (2022)
Journal Article
Crogan, P. (2022). Dis-automation: Creative making with automation and AI. Media Theory, 6(2), 25-54

This essay considers the nature and stakes of creative making with computational automation technologies. I will argue that Bernard Stiegler’s organological approach to the human as “technical life” takes care of the question of the nature of creativ... Read More about Dis-automation: Creative making with automation and AI.

Bernard Stiegler on algorithmic governmentality: A new regimen of truth? (2019)
Journal Article
Crogan, P. (2019). Bernard Stiegler on algorithmic governmentality: A new regimen of truth?. New Formations: A Journal of Culture, Theory, Politics, 98, 48-67. https://doi.org/10.3898/NEWF%3A98.04.2019

This essay examines philosopher of technology and media Bernard Stiegler’s propositions concerning the nature and effects of the automation of social existence through computational processes deployed in online media. It argues for the critical perti... Read More about Bernard Stiegler on algorithmic governmentality: A new regimen of truth?.

Indie Dreams: Video Games, Creative Economy, and the Hyperindustrial Epoch (2018)
Journal Article
Crogan, P. (2018). Indie Dreams: Video Games, Creative Economy, and the Hyperindustrial Epoch. Games and Culture, 13(7), 671-689. https://doi.org/10.1177/1555412018756708

© The Author(s) 2018. This essay draws on research undertaken as part of a research network project exploring the growth of independent game producers in recent years and the associated changes in the technological and economic conditions of the game... Read More about Indie Dreams: Video Games, Creative Economy, and the Hyperindustrial Epoch.

San Andreas and the Spiralling of the Analogico–Digital Animated Image (2017)
Journal Article
Crogan, P. (2017). San Andreas and the Spiralling of the Analogico–Digital Animated Image. Animation, 12(3), 334-349. https://doi.org/10.1177/1746847717729595

© 2017, © The Author(s) 2017. This article considers the contemporary state of mainstream Hollywood cinema as a profoundly animation-driven form of spectacular entertainment characteristic of global digital media in the era of what Bernard Stiegler c... Read More about San Andreas and the Spiralling of the Analogico–Digital Animated Image.

The automation of everyday life (2016)
Journal Article
Crogan, P. (2016). The automation of everyday life. adComunica. Revista Científica de Estrategias, Tendencias e innovación en Comunicación, 127-139. https://doi.org/10.6035/2174-0992.2016.12.8

This text is the translation of the conference The automation of Everyday Life, delivered by Dr. Patrick Crogan (University of West of England, Bristol), the 5th of February of 2016 on the Meetings about communitacion and digital culture:Emerging res... Read More about The automation of everyday life.

Paying attention: Toward a critique of the attention economy (2012)
Journal Article
Crogan, P., & Kinsley, S. (2012). Paying attention: Toward a critique of the attention economy

This is the introduction to the special issue of Culture Machine co-edited by the authors and drawn from the 2010 conference of the same name co-convened by the Digital Cultures Research Centre for the European Science Foundaiton (see www.payingatten... Read More about Paying attention: Toward a critique of the attention economy.

Editing (and) individuation (2012)
Journal Article
Crogan, P. (2012). Editing (and) individuation. New Formations: A Journal of Culture, Theory, Politics, 97-110

This essay will explore aspects of Bernard Stiegler's theorisation of film editing as the construction of a flux of perceptual experience at the heart of the industrialisation of attention characteristic of modern and contemporary technocultures. Thi... Read More about Editing (and) individuation.

Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture (2010)
Journal Article
Crogan, P. (2010). Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture

This essay takes Mamoru Oshii’s Avalon (2001) as a starting point for consideration of the impact of simulational interactive media on contemporary technoculture. The connections made in the film between virtual reality games and military research an... Read More about Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture.

Knowledge, care and trans-individuation: An interview with Bernard Stiegler (2010)
Journal Article
Crogan, P. (2010). Knowledge, care and trans-individuation: An interview with Bernard Stiegler. Cultural Politics, 6(2), 157-170. https://doi.org/10.2752/175174310X12672016548207

An Interview with French philosopher of technology and activist, Bernard Stiegler. The interview was conducted in November 2008 in Paris. It appears in the special issue on Stiegler in the journal Cultural Politics (6:2, July 2010), guest edited by P... Read More about Knowledge, care and trans-individuation: An interview with Bernard Stiegler.

Technologies between games and culture (2009)
Journal Article
Kennedy, H., & Crogan, P. (2009). Technologies between games and culture. Games and Culture, 4(2), 107-114. https://doi.org/10.1177/1555412008325482

This article introduces and situates the ensuing collection of four essays on the theme of games and technology. It argues the need for videogame studies to develop a more rigorous and focused perspective on the theorization of technology as it relat... Read More about Technologies between games and culture.

The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister (2009)
Journal Article
Crogan, P. (2009). The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister. Transformations,

The Ister (Ross and Barison, 2003)—part documentary, travelogue and philosophical meditation supplementing Heidegger’s meditation on Holderlin’s poem about the Danube—opens and closes with sequences of a duck waddling along the bank of the river. The... Read More about The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister.

Targeting, television and networking: An interview with Samuel Weber (2008)
Journal Article
Crogan, P., & Weber, S. (2008). Targeting, television and networking: An interview with Samuel Weber. Convergence, 14(4), 375-385. https://doi.org/10.1177/1354856508094658

In this interview, Samuel Weber discusses two recent books that explore issues of contemporary media and politics, Targets of Opportunity and Theatricality as Medium. Targeting is identified as a modality of conceiving the world that is as old as wes... Read More about Targeting, television and networking: An interview with Samuel Weber.

Thinking cinema (tically) and the industrial temporal object: Schemes and technics of experience in Bernard Stiegler's Technics and Time series (2007)
Journal Article
Crogan, P. (2007). Thinking cinema (tically) and the industrial temporal object: Schemes and technics of experience in Bernard Stiegler's Technics and Time series

In Volumes 2 and 3 of his Technics and Time series, Bernard Stiegler advances a complex series of arguments concerning the relationship between philosophy and film, and thinking and film more generally. This is done in the context, and fulfillment, o... Read More about Thinking cinema (tically) and the industrial temporal object: Schemes and technics of experience in Bernard Stiegler's Technics and Time series.

Essential viewing: Review of Bernard Stiegler, La technique et le temps 3: Le temps du cinéma et la question du mal-être [Technics and time 3: The time of cinema and the question of ill-being] (2006)
Journal Article
Crogan, P. (2006). Essential viewing: Review of Bernard Stiegler, La technique et le temps 3: Le temps du cinéma et la question du mal-être [Technics and time 3: The time of cinema and the question of ill-being]. Film-Philosophy, 10(3), 39-54

Critical review of the third volume of Bernard Stiegler's Technics and Time series with a particular focus on Stiegler's theory of cinema and of cinematic consciousness therein.

The game thing: Ludology and other theory games (2004)
Journal Article
Crogan, P. (2004). The game thing: Ludology and other theory games. Media International Australia, 110(1), 10-18. https://doi.org/10.1177/1329878X0411000104

The current state of computer games studies as it was in the early 2000s is critically examined in this paper by means of an analysis of the recently released computer game, The Thing. Game studies is an emerging area of humanities scholarship, an em... Read More about The game thing: Ludology and other theory games.