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All Outputs (13)

Participatory technology design for autism and cognitive disabilities: a narrative overview of issues and techniques. (2021)
Book Chapter
Robb, N., Doyle, B., Politis, Y., Newbutt, N., Hung Jen, K., & Sung, C. (in press). Participatory technology design for autism and cognitive disabilities: a narrative overview of issues and techniques. In A. Brooks, S. Brahman, B. Kapralos, A. Nakajima, J. Tyerman, & L. Jain (Eds.), Recent Advances in Technologies of Inclusive Well-Being: Virtual patients, gamification and simulation. (3). Springer. https://doi.org/10.1007/978-3-030-59608-8

Abstract. Participatory design (PD) refers to the involvement of users in the design and development process. Those who may be identified as eventual users of such technology are often involved in the development process as testers or as informants.... Read More about Participatory technology design for autism and cognitive disabilities: a narrative overview of issues and techniques..

Assisting people with Autism Spectrum Disorder through technology (2020)
Book Chapter
Newbutt, N. (2018). Assisting people with Autism Spectrum Disorder through technology. In A. Tatnall (Ed.), Encyclopedia of Education and Information Technologies (1-35). Switzerland: Springer

This chapter seeks to provide a review and overview of technology that has been used to support autistic people. The aim of this chapter is to provide an overview of technology used by autistic groups contextually and historically. Materials covere... Read More about Assisting people with Autism Spectrum Disorder through technology.

The acceptance, challenges, and future applications of wearable technology and virtual reality to support people with autism spectrum disorders (2017)
Book Chapter
Newbutt, N., Sung, C., Kuo, H. J., & Leahy, M. J. (2017). The acceptance, challenges, and future applications of wearable technology and virtual reality to support people with autism spectrum disorders. In A. Brooks, S. Brahnam, B. Kapralos, & J. Lakhmi (Eds.), Recent Advances in Technologies for Inclusive Well-Being (221-241). USA: Springer International Publishing. https://doi.org/10.1007/978-3-319-49879-9

This chapter provides a brief review of how virtual reality technologies (VRTs) have been used within research-contexts to support people on the autism spectrum. One area of innovation and research that has evolved since the mid-1990s to aid people w... Read More about The acceptance, challenges, and future applications of wearable technology and virtual reality to support people with autism spectrum disorders.

A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition (2010)
Book Chapter
Newbutt, N., & Donegan, M. (2010). A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition. In AACE (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (1998-2003). Association for the Advancement of Computing in Education (AACE)

Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions (2009)
Book Chapter
Newbutt, N., Flynn, R., & Kinchington, F. (2009). Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In J. Uhomoibhi, M. Ross, & G. Staples (Eds.), INSPIRE XIV: Technology Supported Education and Process Improvement (21-32). British Computer Society

Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment (2008)
Book Chapter
Newbutt, N., Flynn, R., & Penwill, G. (2008). Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment. In C. Bonk (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (3028-3033). Chesapeake: Association for the Advancement of Computing in Education (AACE)

The use of commercial game technology to teach video production – some initial results (2007)
Book Chapter
Flynn, R., Newbutt, N., Dastbaz, M., & Jun Zhang, J. (2007). The use of commercial game technology to teach video production – some initial results. In C. Montgomerie, & J. Seale (Eds.), ED-MEDIA 2007: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (2002-2007). Chesapeake: Association for the Advancement of Computing in Education (AACE)

Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development
Book Chapter
Politis, Y., Newbutt, N., Robb, N., Boyle, B., Kuo, H., & Sung, C. (2019). Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development. In B. Kapralos, A. Brooks, S. Branhnam, & J. Jain (Eds.), Recent Advances in Technologies of Inclusive Well-Being (1-30). Springer

In this chapter we will reflect on two projects that have enabled disabled groups to be involved in designing and influencing technology that will be used by them. In addition, we will reflect on the process, limitations, barriers and actual involve... Read More about Case studies of users with neurodevelopmental disabilities: Showcasing their roles in early stages of VR training development.

Investigating the effectiveness of paper-based and computer-presented social stories for children with autism spectrum conditions in an autism-specific special school
Book Chapter
Nevin, C., & Newbutt, N. (2015). Investigating the effectiveness of paper-based and computer-presented social stories for children with autism spectrum conditions in an autism-specific special school. In E. Petersson Brooks, D. Brown, & N. Newbutt (Eds.), Virtual Reality Technologies For Health And Clinical Applications. Springer