Skip to main content

Research Repository

Advanced Search

All Outputs (8)

“It’s important to think of Pepper as a teaching aid or resource external to the classroom”: A social robot in a school for autistic children (2022)
Journal Article
Lemaignan, S., Newbutt, N., Rice, L., & Daly, J. (in press). “It’s important to think of Pepper as a teaching aid or resource external to the classroom”: A social robot in a school for autistic children. International Journal of Social Robotics, https://doi.org/10.1007/s12369-022-00928-4

For a period of 3 weeks in June 2021, we embedded a social robot (Softbank Pepper) in a Special Educational Needs (SEN) school for autistic children. The robot’s behaviours and integration into the school were co-designed with the children and teache... Read More about “It’s important to think of Pepper as a teaching aid or resource external to the classroom”: A social robot in a school for autistic children.

Exposure to green, blue and historic environments and mental well-being: A comparison between virtual reality head-mounted display and flat screen exposure (2022)
Journal Article
Reece, R., Bornioli, A., Bray, I., Newbutt, N., Satenstein, D., & Alford, C. (2022). Exposure to green, blue and historic environments and mental well-being: A comparison between virtual reality head-mounted display and flat screen exposure. International Journal of Environmental Research and Public Health, 19(15), e9457. https://doi.org/10.3390/ijerph19159457

Improving the mental health of urban residents is a global public health priority. This study builds on existing work that demonstrates the ability of virtual exposure to restorative environments to improve population mental health. It compares the r... Read More about Exposure to green, blue and historic environments and mental well-being: A comparison between virtual reality head-mounted display and flat screen exposure.

UNICEF guidance on AI for children: Application to the design of a social robot for and with autistic children (2021)
Presentation / Conference
lemaignan, S., newbutt, N., Rice, L., daly, J., & charisi, V. (2021, September). UNICEF guidance on AI for children: Application to the design of a social robot for and with autistic children. Paper presented at IROS: The Roles of Robotics in Achieving the UN's Social Development Goals, Prague

For a period of three weeks in June 2021, we embedded a social robot (Softbank Pepper) in a Special Educational Needs (SEN) school, with a focus on supporting the well-being of autistic children. Our methodology to design and embed the robot among th... Read More about UNICEF guidance on AI for children: Application to the design of a social robot for and with autistic children.

Participatory technology design for autism and cognitive disabilities: a narrative overview of issues and techniques. (2021)
Book Chapter
Robb, N., Doyle, B., Politis, Y., Newbutt, N., Hung Jen, K., & Sung, C. (in press). Participatory technology design for autism and cognitive disabilities: a narrative overview of issues and techniques. In A. Brooks, S. Brahman, B. Kapralos, A. Nakajima, J. Tyerman, & L. Jain (Eds.), Recent Advances in Technologies of Inclusive Well-Being: Virtual patients, gamification and simulation. (3). Springer. https://doi.org/10.1007/978-3-030-59608-8

Abstract. Participatory design (PD) refers to the involvement of users in the design and development process. Those who may be identified as eventual users of such technology are often involved in the development process as testers or as informants.... Read More about Participatory technology design for autism and cognitive disabilities: a narrative overview of issues and techniques..

The possibility and importance of immersive technologies during COVID-19 for autistic people (2020)
Journal Article
Newbutt, N., Schmidt, M. M., Riva, G., & Schmidt, C. (2020). The possibility and importance of immersive technologies during COVID-19 for autistic people. Journal of Enabling Technologies, 14(3), 187-199. https://doi.org/10.1108/JET-07-2020-0028

© 2020, Emerald Publishing Limited. Purpose: The purpose of this paper is to identify three key areas where autistic people may find themselves impacted through COVID-19, namely, education; employment; and anxiety. Design/methodology/approach: This p... Read More about The possibility and importance of immersive technologies during COVID-19 for autistic people.

Design thinking as a pedagogic tool (2019)
Presentation / Conference
Agusita, E., Gillet, M., Palmer, M., & Newbutt, N. (2019, June). Design thinking as a pedagogic tool. Presented at UWE Festival of Learning 2019, UWE, Bristol

This presentation shares the findings of research study that explored ways in which the use of design thinking might contribute to innovations in teaching and learning approaches in a range of different subject areas. Funded by a UWE Pedagogic Projec... Read More about Design thinking as a pedagogic tool.

Autism and virtual reality head-mounted displays: a state of the art systematic review (2018)
Journal Article
Bradley, R., & Newbutt, N. (2018). Autism and virtual reality head-mounted displays: a state of the art systematic review. Journal of Enabling Technologies, 12(3), 101-113. https://doi.org/10.1108/JET-01-2018-0004

© 2018, Emerald Publishing Limited. Purpose: The use of virtual reality (VR) technologies in the education of autistic children has been a focus of research for over two decades. It is argued that this form of technology can provide authentic “real w... Read More about Autism and virtual reality head-mounted displays: a state of the art systematic review.

The process of involving children with autism in the design of a museum-based application (2018)
Presentation / Conference
Magkafa, D., & Newbutt, N. (2018, April). The process of involving children with autism in the design of a museum-based application. Paper presented at 22nd Annual Museums and the Web conference, Canada

Museums are considered active institutions that facilitate the possibility of self- directed learning and exploration. Decades have passed since the implementation of Disability Act (1995) and we have seen the incorporation of inclusive practices in... Read More about The process of involving children with autism in the design of a museum-based application.