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All Outputs (17)

SegCrop: Segmentation-based dynamic cropping of endoscopic videos to address label leakage in surgical tool detection (2023)
Presentation / Conference
Qayyum, A., Bilal, M., Qadir, J., Caputo, M., Vohra, H., Akinosho, T., …Abioye, S. (2023, April). SegCrop: Segmentation-based dynamic cropping of endoscopic videos to address label leakage in surgical tool detection. Paper presented at IEEE International Symposium on Biomedical Imaging (ISBI), 2023, Colombia

In recent times, surgical data science has emerged as an important research discipline in interventional healthcare. There are many potential applications for analysing endoscopic surgical videos using machine learning (ML) techniques such as surgica... Read More about SegCrop: Segmentation-based dynamic cropping of endoscopic videos to address label leakage in surgical tool detection.

Older Adults “Jump” into coDesiging a Digital Game: A Field Study (2021)
Conference Proceeding
Costa, L. V., Veloso, A. I., Sousa, L., Loizou, M., & Arnab, S. (2021). Older Adults “Jump” into coDesiging a Digital Game: A Field Study. In Q. Gao, & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Technology Design and Acceptance (88-99). https://doi.org/10.1007/978-3-030-78108-8_7

The aim of this paper is to contribute to establishing practices to involve adults aged 50 and over in the design of digital games within the paradigm of active ageing. This paper focuses on a component of a larger project entitled SERIOUSGIGGLE inte... Read More about Older Adults “Jump” into coDesiging a Digital Game: A Field Study.

Designing mini-games as micro-learning resources for professional development in multi-cultural organisations (2021)
Journal Article
Arnab, S., Walaszczyk, L., Lewis, M., Kernaghan-Andrews, S., Loizou, M., Masters, A., …Clarke, S. (2021). Designing mini-games as micro-learning resources for professional development in multi-cultural organisations. Electronic Journal of eLearning, 19(2), 44--58. https://doi.org/10.34190/ejel.19.2.2141

The need for self-directed learning for professional development drives an increase in the delivery of easy to use {\textquoteleft}just-in-time{\textquoteright} resources that respond to the often-dynamic workplace and work culture. This is especiall... Read More about Designing mini-games as micro-learning resources for professional development in multi-cultural organisations.

Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations (2020)
Conference Proceeding
Arnab, S., Walaszczyk, L., Lewis, M., Kernaghan-Andrews, S., Masters, A., Calderwood, J., …Loizou, M. (2020). Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations. In P. Fotaris (Ed.), Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020 (21-30)

The need for self-directed learning for professional development drives an increase in the delivery of easy to use {\textquoteleft}just-in-time{\textquoteright} resources that respond to the often-dynamic workplace and work culture. Micro-learning ha... Read More about Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations.

Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a playable city (2019)
Conference Proceeding
Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R., & Sukumar, A. (2019). Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a playable city. In A. Rocha, I. Pedrosa, {. P. Cota, & R. Goncalves (Eds.), Proceedings of CISTI 2019 - 14th Iberian Conference on Information Systems and Technologies. https://doi.org/10.23919/CISTI.2019.8760927

The growth of urban population and the challenges of an ageing society have brought to the fore the need of innovative ways to re-invent sustainable healthy ageing lifestyles and meet the growing demand on transport and residents' assistance with age... Read More about Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a playable city.

Multilingual immersive communication technology: Repurposing virtual reality for Italian teaching (2019)
Book Chapter
Brick, B., Cervi-Wilson, T., Graham, S., Tsankov, T., Ryan, K., Godson, N., & Loizou, M. (2019). Multilingual immersive communication technology: Repurposing virtual reality for Italian teaching. In New Educational Landscapes: Innovative Perspectives in Language Learning and Technology (5-10). Research-publishing.net. https://doi.org/10.14705/rpnet.2019.36.949

This paper will report on a pilot Virtual Reality (VR) projectwhich repurposes an existing scenario-based VR asset for healthsciences. The original scenario aims to prepare health care students for home visits by allowing them to experience a semi-li... Read More about Multilingual immersive communication technology: Repurposing virtual reality for Italian teaching.

Story-oriented learning (2019)
Conference Proceeding
Calderwood, J., Ștefan, A., Stefan, I. A., Baalsrud Hauge, J., Loizou, M., Calderwood, J., …Beaufoy, J. (2019). Story-oriented learning. In I. Roceanu, D. Beligan, I. A. Stefan, A. Moldoveanu, & S. Trausan Matu (Eds.), International Scientific Conference Proceedings (30-38). https://doi.org/10.12753/2066-026X-19-003

In a game environment, narrative design is considered the art of combining gameplay and multimedia assets to create novel experiences that can entertain players and motivate them for longer periods. The use of narrative design in game-driven educatio... Read More about Story-oriented learning.

Blending context-aware challenges into learning environments (2018)
Conference Proceeding
Andreea Ștefan, I., Ștefan, A., Florentina Gheorghe, A., Yanez, P., Loizou, M., Arnab, S., & Beaufoy, J. (2018). Blending context-aware challenges into learning environments. In M. {Ciussi } (Ed.), 12th European Conference on Games Based Learning (634-642). https://doi.org/10.5281/zenodo.1420965

There is a growing expectation for educational environments to be more flexible and more engaging, not only for students, but also for teachers. Project-based Learning and cooperative learning have emerged as opportunities to create motivating learni... Read More about Blending context-aware challenges into learning environments.

Games for active ageing, wellbeing and quality of life: A pilot study (2018)
Journal Article
Costa, L., Veloso, A., Loizou, M., & Arnab, S. (2018). Games for active ageing, wellbeing and quality of life: A pilot study. Behaviour and Information Technology, 37(8), 842-854. https://doi.org/10.1080/0144929X.2018.1485744

The goal of this study is to identify a set of psychosocial variables and design domains important for game designers to encourage active ageing, well-being and quality of life. Sixty adult learners at four universities of third age were randomly ass... Read More about Games for active ageing, wellbeing and quality of life: A pilot study.

Breaking barriers to game-based learning for active ageing and healthy lifestyles (2018)
Presentation / Conference
Costa, L., Veloso, A., Loizou, M., & Arnab, S. (2018, May). Breaking barriers to game-based learning for active ageing and healthy lifestyles. Paper presented at 6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018

This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts from the Indus... Read More about Breaking barriers to game-based learning for active ageing and healthy lifestyles.

Location-based metagames for learning (2018)
Presentation / Conference
Stanescu, I. A., Gheorghe, A. F., Ștefan, A., Arnab, S., Loizou, M., Morini, L., & Baalsrud Hauge, J. M. (2018, April). Location-based metagames for learning. Paper presented at International scientific conference on "eLearning and software for education", eLSE 2018

Presenting and investigating the efficacy of an educational interactive mobile application for British Sign Language using hand gesture detection techniques (2017)
Presentation / Conference
Restituyo, C., Loizides, F., Yang, S., Weir, K., Worrallo, A., Hartley, T., …Loizou, M. (2017, October). Presenting and investigating the efficacy of an educational interactive mobile application for British Sign Language using hand gesture detection techniques. Paper presented at 15th World Conference on Mobile and Contextual Learning

In this paper we present the design and development of a mobile application that assists learners of British Sign Language. The application uses interaction; namely, image recognition of a participant's gestures to give feedback as to the correctness... Read More about Presenting and investigating the efficacy of an educational interactive mobile application for British Sign Language using hand gesture detection techniques.

Interactive reading using low cost brain computer interfaces (2017)
Conference Proceeding
Loizides, F., Naughton, L., Wilson, P., Loizou, M., Yang, S., Hartley, T., …Zaphiris, P. (2017). Interactive reading using low cost brain computer interfaces. In R. Bernhaupt, G. Dalvi, A. Joshi, D. K. Balkrishan, J. O'Neill, & M. Winckler (Eds.), INTERACT 2017: Human-Computer Interaction – INTERACT 2017 (450-454). https://doi.org/10.1007/978-3-319-68059-0_49

This work shows the feasibility for document reader user applications using a consumer grade non-invasive BCI headset. Although Brain Computer Interface (BCI) type devices are beginning to aim at the consumer level, the level at which they can actual... Read More about Interactive reading using low cost brain computer interfaces.

Stroke event simulator using virtual reality (2016)
Conference Proceeding
Nicolaou, P., Loizou, M., & Loizides, F. (2016). Stroke event simulator using virtual reality. In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). https://doi.org/10.1109/VS-GAMES.2016.7590368

This poster presents the initial stages of an investigation of a realistic virtual reality scenario aimed at increasing the compassion people feel for people that have suffered a stroke. A Bespoke Virtual Reality environment was developed using the U... Read More about Stroke event simulator using virtual reality.

Virtual reality simulation training for student nurse education (2016)
Conference Proceeding
Elliman, J., Loizou, M., & Loizides, F. (2016). Virtual reality simulation training for student nurse education. In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). https://doi.org/10.1109/VS-GAMES.2016.7590377

In this paper, the current developments for Virtual Reality (VR) simulation in the Nursing Education sector is investigated with the design and implementation of a 'serious game' that utilizes the increased immersive user experience of Head-Mounted D... Read More about Virtual reality simulation training for student nurse education.

Emotions for intelligent agents in crisis management simulations: A survey (2012)
Conference Proceeding
Loizou, M., Hartley, T., Slater, S., Newman, R., & Pannese, L. (2012). Emotions for intelligent agents in crisis management simulations: A survey. In Q. Mehdi, A. Elmaghraby, I. Marshall, R. Moreton, R. Ragade, B. G. Zapirain, …N. L. Zhigiang (Eds.), 2012 17th International Conference on Computer Games (CGAMES) (213-219). https://doi.org/10.1109/CGames.2012.6314578

Intelligent agents or non-player characters (NPCs) in human interaction scenarios are required to react in ways that are consistent to the training scenario. In many cases these NPCs are controlled by a simple state machine and scripts. The use of th... Read More about Emotions for intelligent agents in crisis management simulations: A survey.

“What a mobility-limited world”: Design requirements of an age-friendly playable city
Working Paper
Costa, L. V., Veloso, A., Loizou, M., Arnab, S., Tomlins, R., & Sukumar, A. P. C. (2018). “What a mobility-limited world”: Design requirements of an age-friendly playable city

A key concern in an ageing society is citizens{\textquoteright} mobility. As populations age, disability impairments can affect active ageing, health-related wellbeing and quality of life. In this paper, we present the on-going research project Serio... Read More about “What a mobility-limited world”: Design requirements of an age-friendly playable city.