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Older Adults “Jump” into coDesiging a Digital Game: A Field Study (2021)
Conference Proceeding
Costa, L. V., Veloso, A. I., Sousa, L., Loizou, M., & Arnab, S. (2021). Older Adults “Jump” into coDesiging a Digital Game: A Field Study. In Q. Gao, & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Technology Design and Acceptance (88-99). https://doi.org/10.1007/978-3-030-78108-8_7

The aim of this paper is to contribute to establishing practices to involve adults aged 50 and over in the design of digital games within the paradigm of active ageing. This paper focuses on a component of a larger project entitled SERIOUSGIGGLE inte... Read More about Older Adults “Jump” into coDesiging a Digital Game: A Field Study.

Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations (2020)
Conference Proceeding
Arnab, S., Walaszczyk, L., Lewis, M., Kernaghan-Andrews, S., Masters, A., Calderwood, J., …Loizou, M. (2020). Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations. In P. Fotaris (Ed.), Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020 (21-30)

The need for self-directed learning for professional development drives an increase in the delivery of easy to use {\textquoteleft}just-in-time{\textquoteright} resources that respond to the often-dynamic workplace and work culture. Micro-learning ha... Read More about Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations.

Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a playable city (2019)
Conference Proceeding
Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R., & Sukumar, A. (2019). Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a playable city. In A. Rocha, I. Pedrosa, {. P. Cota, & R. Goncalves (Eds.), Proceedings of CISTI 2019 - 14th Iberian Conference on Information Systems and Technologieshttps://doi.org/10.23919/CISTI.2019.8760927

The growth of urban population and the challenges of an ageing society have brought to the fore the need of innovative ways to re-invent sustainable healthy ageing lifestyles and meet the growing demand on transport and residents' assistance with age... Read More about Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a playable city.

Story-oriented learning (2019)
Conference Proceeding
Calderwood, J., Stefan, A., Ștefan, A., Stefan, I. A., Baalsrud Hauge, J., Loizou, M., …Beaufoy, J. (2019). Story-oriented learning. In I. Roceanu, D. Beligan, I. A. Stefan, A. Moldoveanu, & S. Trausan Matu (Eds.), International Scientific Conference Proceedings (30-38). https://doi.org/10.12753/2066-026X-19-003

In a game environment, narrative design is considered the art of combining gameplay and multimedia assets to create novel experiences that can entertain players and motivate them for longer periods. The use of narrative design in game-driven educatio... Read More about Story-oriented learning.

Blending context-aware challenges into learning environments (2018)
Conference Proceeding
{Andreea Stefan}, I., Ștefan, A., Gheorghe, {. F., Yanez, P., Loizou, M., Arnab, S., & Beaufoy, J. (2018). Blending context-aware challenges into learning environments. In M. {Ciussi } (Ed.), 12th European Conference on Games Based Learning (634-642). https://doi.org/10.5281/zenodo.1420965

There is a growing expectation for educational environments to be more flexible and more engaging, not only for students, but also for teachers. Project-based Learning and cooperative learning have emerged as opportunities to create motivating learni... Read More about Blending context-aware challenges into learning environments.

Interactive reading using low cost brain computer interfaces (2017)
Conference Proceeding
Loizides, F., Naughton, L., Wilson, P., Loizou, M., Yang, S., Hartley, T., …Zaphiris, P. (2017). Interactive reading using low cost brain computer interfaces. In R. Bernhaupt, G. Dalvi, A. Joshi, D. K. Balkrishan, J. O'Neill, & M. Winckler (Eds.), INTERACT 2017: Human-Computer Interaction – INTERACT 2017 (450-454). https://doi.org/10.1007/978-3-319-68059-0_49

This work shows the feasibility for document reader user applications using a consumer grade non-invasive BCI headset. Although Brain Computer Interface (BCI) type devices are beginning to aim at the consumer level, the level at which they can actual... Read More about Interactive reading using low cost brain computer interfaces.

Virtual reality simulation training for student nurse education (2016)
Conference Proceeding
Elliman, J., Loizou, M., & Loizides, F. (2016). Virtual reality simulation training for student nurse education. In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)https://doi.org/10.1109/VS-GAMES.2016.7590377

In this paper, the current developments for Virtual Reality (VR) simulation in the Nursing Education sector is investigated with the design and implementation of a 'serious game' that utilizes the increased immersive user experience of Head-Mounted D... Read More about Virtual reality simulation training for student nurse education.

Stroke event simulator using virtual reality (2016)
Conference Proceeding
Nicolaou, P., Loizou, M., & Loizides, F. (2016). Stroke event simulator using virtual reality. In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)https://doi.org/10.1109/VS-GAMES.2016.7590368

This poster presents the initial stages of an investigation of a realistic virtual reality scenario aimed at increasing the compassion people feel for people that have suffered a stroke. A Bespoke Virtual Reality environment was developed using the U... Read More about Stroke event simulator using virtual reality.

Emotions for intelligent agents in crisis management simulations: A survey (2012)
Conference Proceeding
Loizou, M., Hartley, T., Slater, S., Newman, R., & Pannese, L. (2012). Emotions for intelligent agents in crisis management simulations: A survey. In Q. Mehdi, A. Elmaghraby, I. Marshall, R. Moreton, R. Ragade, B. G. Zapirain, …N. L. Zhigiang (Eds.), 2012 17th International Conference on Computer Games (CGAMES) (213-219). https://doi.org/10.1109/CGames.2012.6314578

Intelligent agents or non-player characters (NPCs) in human interaction scenarios are required to react in ways that are consistent to the training scenario. In many cases these NPCs are controlled by a simple state machine and scripts. The use of th... Read More about Emotions for intelligent agents in crisis management simulations: A survey.