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All Outputs (4)

Blending context-aware challenges into learning environments (2018)
Conference Proceeding
Andreea Ștefan, I., Ștefan, A., Florentina Gheorghe, A., Yanez, P., Loizou, M., Arnab, S., & Beaufoy, J. (2018). Blending context-aware challenges into learning environments. In M. {Ciussi } (Ed.), 12th European Conference on Games Based Learning (634-642). https://doi.org/10.5281/zenodo.1420965

There is a growing expectation for educational environments to be more flexible and more engaging, not only for students, but also for teachers. Project-based Learning and cooperative learning have emerged as opportunities to create motivating learni... Read More about Blending context-aware challenges into learning environments.

Games for active ageing, wellbeing and quality of life: A pilot study (2018)
Journal Article
Costa, L., Veloso, A., Loizou, M., & Arnab, S. (2018). Games for active ageing, wellbeing and quality of life: A pilot study. Behaviour and Information Technology, 37(8), 842-854. https://doi.org/10.1080/0144929X.2018.1485744

The goal of this study is to identify a set of psychosocial variables and design domains important for game designers to encourage active ageing, well-being and quality of life. Sixty adult learners at four universities of third age were randomly ass... Read More about Games for active ageing, wellbeing and quality of life: A pilot study.

Breaking barriers to game-based learning for active ageing and healthy lifestyles (2018)
Presentation / Conference
Costa, L., Veloso, A., Loizou, M., & Arnab, S. (2018, May). Breaking barriers to game-based learning for active ageing and healthy lifestyles. Paper presented at 6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018

This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts from the Indus... Read More about Breaking barriers to game-based learning for active ageing and healthy lifestyles.

Location-based metagames for learning (2018)
Presentation / Conference
Stanescu, I. A., Gheorghe, A. F., Ștefan, A., Arnab, S., Loizou, M., Morini, L., & Baalsrud Hauge, J. M. (2018, April). Location-based metagames for learning. Paper presented at International scientific conference on "eLearning and software for education", eLSE 2018