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All Outputs (3)

Lyra: blurring the line between the physical and virtual to encourage engagement (2016)
Presentation / Conference
Shand, M. (2016, December). Lyra: blurring the line between the physical and virtual to encourage engagement. Presented at Playful Learning Conference, Manchester Metropolitan University

This project sought to address concerns about student engagement with a previously handbook-based module and its task-based approach. An aesthetic approach to the challenge was adopted, with an extra layer of meaning being added through external play... Read More about Lyra: blurring the line between the physical and virtual to encourage engagement.

Augmented reality: Can it enhance the student learning experience? (2016)
Presentation / Conference
Sumpter, J., & Shand, M. (2016, June). Augmented reality: Can it enhance the student learning experience?. Poster presented at UWE Bristol Learning and Teaching Conference 2016, UWE Bristol, UK

In 2013 the Horizon Report produced by Educause featured six educational technologies to watch in the coming years. One of these was wearable technology that would enable Augmented Reality (AR) to reach its potential and seamlessly integrating digita... Read More about Augmented reality: Can it enhance the student learning experience?.

Learning from the Avebury landscape in virtual and augmented realities (2016)
Presentation / Conference
Falconer, L., Sumpter, J., Shand, M., & Gil Ortega, M. C. (2016, June). Learning from the Avebury landscape in virtual and augmented realities. Presented at UWE Learning and Teaching Conference 2016, UWE

This workshop will describe and demonstrate the reconstruction of an ancient landscape in a virtual environment as a means to facilitate collaborative learning. The virtual landscape, a reconstruction of Avebury Henge in Wiltshire circa 2,300 BCE, wi... Read More about Learning from the Avebury landscape in virtual and augmented realities.