Skip to main content

Research Repository

Advanced Search

All Outputs (8)

Reflections on XR audio craft: RePresenting act and place (2023)
Presentation / Conference
Reed, L. (2023, November). Reflections on XR audio craft: RePresenting act and place. Paper presented at Sound/Image Festival 2023, London, UK

This talk and accompanying demo looks back over a body of work across multiple formats of XR including, 360 Film, Full Dome, Mixed Reality and Virtual Reality experiences. From immersive documentary to contemporary music performances it reflects on t... Read More about Reflections on XR audio craft: RePresenting act and place.

Brixham Immersed (2023)
Exhibition / Performance
Reed, L. Brixham Immersed. [MetaQuest VR]. 14 June 2023. (Unpublished)

This immersive experience for MetaQuest presents a combination of still point cloud renders of public and hidden spaces captured with LiDAR cameras that are brought to life by 2nd Order Ambisonic (Core Octomic) and spot field recordings (conventional... Read More about Brixham Immersed.

Music and sound in virtual/augmented realities—Questions, challenges and approaches: A multidisciplinary roundtable (2021)
Journal Article
Summers, T., Cook, J., Famer, W., Raffaella Ferrè, E., Harrison, L., Hemming, R., …Whittaker, L. (2021). Music and sound in virtual/augmented realities—Questions, challenges and approaches: A multidisciplinary roundtable. Journal of Sound and Music in Games, 2(2), 63-83. https://doi.org/10.1525/jsmg.2021.2.2.63

The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a wide selection of consumer VR headsets and glasses, and the increased power of smartphones to provide augmented reality experiences. While research on... Read More about Music and sound in virtual/augmented realities—Questions, challenges and approaches: A multidisciplinary roundtable.

Audio reproduction in virtual reality cinemas – Position paper (2019)
Conference Proceeding
Reed, L., & Phelps, P. (2019). Audio reproduction in virtual reality cinemas – Position paper. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). , (1513-1516). https://doi.org/10.1109/VR.2019.8797904

Virtual Reality (VR) and 360 film have caught the attention of audiences and content creators and emerged as a new media, however, the market penetration of VR and head mounted hardware has remained slow despite the availability of more affordable mo... Read More about Audio reproduction in virtual reality cinemas – Position paper.

Applied multichannel recording of a contemporary symphony orchestra for virtual reality (2019)
Conference Proceeding
Reed, L., Harries, M., Hurr, A., & Knight, M. (2019). Applied multichannel recording of a contemporary symphony orchestra for virtual reality. In 2019 AES International Conference on Immersive and Interactive Audio. , (105)

Capturing musical performances for Virtual Reality (VR) is of growing interest to engineers, cultural organisations and the public. The application of ambisonic workflows in conjunction with binauralisation through head related transfer functions ena... Read More about Applied multichannel recording of a contemporary symphony orchestra for virtual reality.

UWE Bristol: Enterprise and innovation studios in the creative technologies (2018)
Presentation / Conference
Reed, L. (2018, May). UWE Bristol: Enterprise and innovation studios in the creative technologies. Paper presented at Advance HE Embedding Employability in Higher Education symposium An Enterprising Mind-Set for Employability, Advance HE York, York, England

Case Study for the Advance HE 2018 Symposium: An Enterprising Mind-Set for Employability.