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All Outputs (4)

Interactive virtual archaeology: Constructing the prehistoric past at Avebury henge (2016)
Presentation / Conference
Falconer, L. (2016, December). Interactive virtual archaeology: Constructing the prehistoric past at Avebury henge. Paper presented at Virtual Environments and Advanced Interfaces Workshop at IUCC 2016, Granada, Spain

— Avebury Henge is situated approximately 20 miles north of Stonehenge in Wiltshire, U.K. and contains the largest known Neolithic stone circle in Europe. It is part of the Avebury, Stonehenge and Associated Sites World Heritage Site but is less well... Read More about Interactive virtual archaeology: Constructing the prehistoric past at Avebury henge.

Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues (2016)
Journal Article
Ward, T., Falconer, L., Frutos-Perez, M., Williams, B., Johns, J., & Harold, S. (2016). Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues. British Journal of Educational Technology, 47(5), 918-931. https://doi.org/10.1111/bjet.12307

© 2015 British Educational Research Association This study compares online simulation in Second Life® (Linden Labs, San Francisco, California, USA) with equivalent face-to-face activities for three scenarios. The intention was that the three sets of... Read More about Using virtual online simulations in Second Life® to engage undergraduate psychology students with employability issues.

Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces (2016)
Journal Article
Falconer, L., Savin-Baden, M., & Falconer, L. (2016). Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces. Interactive Learning Environments, 24(5), 991-1003. https://doi.org/10.1080/10494820.2015.1128212

© 2016 Taylor & Francis. ABSTRACT: Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the na... Read More about Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces.

Learning from the Avebury landscape in virtual and augmented realities (2016)
Presentation / Conference
Falconer, L., Sumpter, J., Shand, M., & Gil Ortega, M. C. (2016, June). Learning from the Avebury landscape in virtual and augmented realities. Presented at UWE Learning and Teaching Conference 2016, UWE

This workshop will describe and demonstrate the reconstruction of an ancient landscape in a virtual environment as a means to facilitate collaborative learning. The virtual landscape, a reconstruction of Avebury Henge in Wiltshire circa 2,300 BCE, wi... Read More about Learning from the Avebury landscape in virtual and augmented realities.