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All Outputs (43)

Understanding the impact of children's and young people's self-harm on parental well-being: a systematic literature review of qualitative and quantitative findings (2024)
Journal Article
Martin, F., Ferrey, A., Hobbs, L., Lascelles, K., van Even, S., & Oliver, T. (in press). Understanding the impact of children's and young people's self-harm on parental well-being: a systematic literature review of qualitative and quantitative findings. Child and Adolescent Mental Health, https://doi.org/10.1111/camh.12692

Background: Self-harm in children and young people is increasing. Parents are vital in supporting young people; however, parents may experience distress linked to the self-harm. Previous reviews have highlighted the emotional impact and need for info... Read More about Understanding the impact of children's and young people's self-harm on parental well-being: a systematic literature review of qualitative and quantitative findings.

Voices in a Pandemic: Using deep mapping to explore children’s changing sense of place during the COVID-19 pandemic in UK (2024)
Journal Article
Webber, A., Jones, V., McEwen, L., Deave, T., Gorell Barnes, L., Williams, S., …Gopinath, D. (in press). Voices in a Pandemic: Using deep mapping to explore children’s changing sense of place during the COVID-19 pandemic in UK. Children's Geographies,

Children’s sense of place is important for wellbeing, development and belonging in a community or place. The VIP-CLEAR (Voices in a Pandemic – Children’s Lockdown Experiences Applied to Recovery) project used creative methods and repeat engagement t... Read More about Voices in a Pandemic: Using deep mapping to explore children’s changing sense of place during the COVID-19 pandemic in UK.

Near and far: Engaging children with place through Minecraft (2023)
Journal Article
Hobbs, L., Behenna, S., Bentley, S., & Stevens, C. (2023). Near and far: Engaging children with place through Minecraft. Geography, 108(3), 134-140. https://doi.org/10.1080/00167487.2023.2260221

Minecraft is an extremely popular computer game and educational tool. It provides various place-based facilities, with schools, towns and islands recreated, and geology and archaeology made available to explore in-game. In this ‘Spotlight On … ’ arti... Read More about Near and far: Engaging children with place through Minecraft.

Near and far: Engaging students with place through Minecraft (2023)
Journal Article
Hobbs, L., Behenna, S., Bentley, S., & Stevens, C. (2023). Near and far: Engaging students with place through Minecraft. Geography, 108(3), 134-140. https://doi.org/10.1080/00167487.2023.2260221

Minecraft is an extremely popular computer game and educational tool. It provides various place-based facilities, with schools, towns and islands recreated, and geology and archaeology made available to explore in-game. In this ‘Spotlight On … ’ arti... Read More about Near and far: Engaging students with place through Minecraft.

The tree(s) of hope and ambition: An arts-based social science informed, participatory research method to explore children's future hopes, ambitions and support in relation to COVID-19 (2023)
Journal Article
Williams, S., McEwen, L. J., Gorell Barnes, L., Deave, T., Webber, A., Jones, V., …Hobbs, L. (2023). The tree(s) of hope and ambition: An arts-based social science informed, participatory research method to explore children's future hopes, ambitions and support in relation to COVID-19. Children & Society, 37(5), 1356-1375. https://doi.org/10.1111/chso.12767

This paper offers a new child-centred methodology that explores children's visions of their futures, encourages self-reflection and depth and shares children's voices with peers and researchers, as unbrokered as possible. This final stage of a longit... Read More about The tree(s) of hope and ambition: An arts-based social science informed, participatory research method to explore children's future hopes, ambitions and support in relation to COVID-19.

Adapting for remote delivery during COVID-19: Insights from a science engagement project (2023)
Journal Article
Hartley, J., Hobbs, L., & Stevens, C. (2023). Adapting for remote delivery during COVID-19: Insights from a science engagement project. Natural Sciences Education, 52(1), Article e20108. https://doi.org/10.1002/nse2.20108

Science Hunters is an established outreach program using the computer game Minecraft to engage children in science. Before the pandemic, Science Hunters regularly delivered sessions schools but ceased delivering face-to-face sessions during the COV... Read More about Adapting for remote delivery during COVID-19: Insights from a science engagement project.

Learning from children’s experiences of lockdown: Talking about invisible threats (2023)
Journal Article
Jones, V., McEwen, L., Webber, A., Williams, S., Deave, T., Hobbs, L., …Gorell Barnes, L. (2023). Learning from children’s experiences of lockdown: Talking about invisible threats. Primary Science, 7-9

In this article, the Voices in a Pandemic: Children’s Lockdown Experiences Applied to Recovery (VIP- CLEAR) team talk about the research they have undertaken in schools during the COVID-19 pandemic and how the voices of children need to be listened t... Read More about Learning from children’s experiences of lockdown: Talking about invisible threats.

Leaving no one behind: Interventions and outcomes of the COVID-19 vaccine maximising uptake programme (2022)
Journal Article
Berrou, I., Hamilton, K., Cook, C., Armour, C., Hughes, S., Hancock, J., …Walsh, N. (2022). Leaving no one behind: Interventions and outcomes of the COVID-19 vaccine maximising uptake programme. Vaccines, 10(6), 840. https://doi.org/10.3390/vaccines10060840

The devastating impact of COVID-19 on individuals and communities has accelerated the development of vaccines and the deployment of ambitious vaccination programmes to reduce the risks of infection, infection transmission and symptom severity. Howeve... Read More about Leaving no one behind: Interventions and outcomes of the COVID-19 vaccine maximising uptake programme.

Voices in a pandemic: Listening to the voices of children in a pandemic through arts-based, deep mapping methods adapted for online delivery (2022)
Journal Article
Williams, S., Webber, A. D., McEwen, L. J., Gorell Barnes, L., Deave, T., Gopinath, D., …Fogg-Rogers, L. (2022). Voices in a pandemic: Listening to the voices of children in a pandemic through arts-based, deep mapping methods adapted for online delivery. SAGE Research Methods: Doing Research Online, https://doi.org/10.4135/9781529601602

The VIP-CLEAR (Voices in a Pandemic—Children’s Lockdown Experience Applied to Recovery) project aims to explore younger children’s experiences of lockdown in response to the COVID-19 pandemic to inform their recovery and resilience to future social s... Read More about Voices in a pandemic: Listening to the voices of children in a pandemic through arts-based, deep mapping methods adapted for online delivery.

Investing in the future of science: Assessing UK environmental science engagement with school-aged children (2021)
Journal Article
Hobbs, L., & Stevens, C. (2022). Investing in the future of science: Assessing UK environmental science engagement with school-aged children. Plants, People, Planet, 4(3), 232-242. https://doi.org/10.1002/ppp3.10250

Societal Impact Statement: Currently, there is no national overview of environmental science engagement in the United Kingdom. Children are key stakeholders in the future of science more generally and environmental science specifically. Appraising th... Read More about Investing in the future of science: Assessing UK environmental science engagement with school-aged children.

Public engagement promotes consumer choice in favour of sustainable palm oil (2021)
Journal Article
Hobbs, L., Phillips, J., Staff, A., Goss, A., Fogg-Rogers, L., & Ellwood, F. (2022). Public engagement promotes consumer choice in favour of sustainable palm oil. Journal of Oil Palm Research, 34(2), 248-260. https://doi.org/10.21894/jopr.2021.0033

Despite the superior productivity, utility and economic benefits of palm oil compared with other oil crops, the palm oil industry often receives negative publicity for its environmental impact and there is widespread confusion over the perception of... Read More about Public engagement promotes consumer choice in favour of sustainable palm oil.

Science Hunters: Teaching science concepts in schools using Minecraft (2019)
Journal Article
Hobbs, L., Stevens, C., Hartley, J., Ashby, M., Jackson, B., Bowden, L., …Bentley, S. (2019). Science Hunters: Teaching science concepts in schools using Minecraft. Action Research and Innovation in Science Education, 2(2), 13-21

Background Science Hunters is an outreach project based at Lancaster University, UK. It uses the computer game Minecraft, alongside interactive discussion and hands-on demonstrations, to engage children with scientific research topics and science l... Read More about Science Hunters: Teaching science concepts in schools using Minecraft.