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Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games (2006)
Book Chapter
Kennedy, H. W., & Dovey, J. (2006). Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games. In E. Mathijs (Ed.), Lord of the Rings: Popular Culture in Global Context (254-269). Wallflower Press

This chapter, fully collaborative from inception to completion, was conceived as way of interrogating the critical aporia in current game studies around understanding gameplay pleasures and engagements. This was the first piece of published research... Read More about Playing the ring: Intermediality and ludic narratives in the Lord of the Rings games.