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The video game asset pipeline - A pattern approach to visualization (2021)
Thesis
Lear, J. The video game asset pipeline - A pattern approach to visualization. (Thesis). University of the West of England. Retrieved from https://uwe-repository.worktribe.com/output/6844257

Video games consist of virtual worlds modelled as an approximation of either a real or imaginary environment. The amount of content required to populate the environments for Triple-A (AAA) video games doubles every few years to satisfy the expectatio... Read More about The video game asset pipeline - A pattern approach to visualization.