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Designing an mHealth intervention for people with visible differences based on acceptance and commitment therapy: Participatory study gaining stakeholders’ input (2021)
Journal Article
Zucchelli, F., Donnelly, O., Rush, E., Smith, H., Williamson, H., & The VTCT Foundation Research Team, . (2021). Designing an mHealth intervention for people with visible differences based on acceptance and commitment therapy: Participatory study gaining stakeholders’ input. JMIR Formative Research, 5(3), https://doi.org/10.2196/26355

Background: Given their growing popularity, mobile health (mHealth) apps may offer a viable method of delivering psychological interventions for people with an atypical appearance (ie, visible difference) who struggle with appearance-related distress... Read More about Designing an mHealth intervention for people with visible differences based on acceptance and commitment therapy: Participatory study gaining stakeholders’ input.

Game on! A randomised controlled trial evaluation of playable technology in improving body satisfaction and negative affect among adolescents (2021)
Journal Article
Matheson, E. L., Smith, H., Lewis-Smith, H., Arbon, R., & Diedrichs, P. (in press). Game on! A randomised controlled trial evaluation of playable technology in improving body satisfaction and negative affect among adolescents. New Media and Society, https://doi.org/10.1177/1461444821993800

Playables are mini-games used in digital advertising and may offer a novel and engaging avenue to improve young people’s well-being at scale. This randomised controlled trial evaluated the immediate impact and protective properties of a psychoeducati... Read More about Game on! A randomised controlled trial evaluation of playable technology in improving body satisfaction and negative affect among adolescents.