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Urban Lighthouses (2020)
Presentation / Conference
D'Agnano, F., Parraman, C., & Roberton, N. (2020, June). Urban Lighthouses. Paper presented at CONNECTIONS: EXPLORING HERITAGE, ARCHITECTURE, CITIES, ART, MEDIA, Canterbury, UK

Wayfinding strategies for visually impaired are fundamental to provide social inclusion, a better quality of life, level of independency and urban accessibility to people with special needs. Recent digital technologies are a great help (GPS localizat... Read More about Urban Lighthouses.

Le tecnologie digitali 3d per la conservazione e la conoscenza del patrimonio culturale (2019)
Book Chapter
D'Agnano, F., Vernier, P., Ballarin, M., & Balletti, C. (2019). Le tecnologie digitali 3d per la conservazione e la conoscenza del patrimonio culturale. In Una nuova frontiera della didattica Metodi, tecnologie, esperienze italiane. Roma: Carrocci Editore

This chapter focuses on 3d technology and Cultural Heritage. It analyzes 3d technology such as CNC machines and additive processes: the 3d printers. Solid printing in museums/3d printing and geomatics for replicas validation.

3ds Max per l'architettura (2019)
Book
D'Agnano, F. (2019). 3ds Max per l'architettura. Apogeo

3ds Max, the popular 3D graphics and animation software, allows architects, urban planners, landscape architects and designers to create sophisticated, high-impact renderings of buildings and other architectural components. This guide, now in its fou... Read More about 3ds Max per l'architettura.

VR for Architecture and Construction Industry (2018)
Book Chapter
D'Agnano, F., La Trofa, F., & Simonetta, G. (2018). VR for Architecture and Construction Industry. In F. La Trofa (Ed.), VR DEVELOPER: CREATOR of VIRTUAL AND AUGMENTED REALITY WORLDS. , (184). Franco Angeli

VR Developer proposes a journey of discovery, useful to define the technical and creative skills needed to create virtual worlds, between the opportunities and risks. The chapter focuses on the aspect of immersive technologies within the Architectur... Read More about VR for Architecture and Construction Industry.

Immersive Architecture Conference II (2018)
Presentation / Conference
D'Agnano, F. (2018, June). Immersive Architecture Conference II. Presented at Immersive Architecture Conference (Im-Arch), Venice

The First International Conference on Real Time Rendering, Augmented, Interactive and Virtual Reality, focused on Design, Architecture, Real Estate and Cultural Heritage Three days of workshops, talks, networking and live experiences on the latest... Read More about Immersive Architecture Conference II.

Audio tactile system within VIBE (2018)
Exhibition / Performance
D'Agnano, F., & Ruffato, S. Audio tactile system within VIBE. [http://www.vibe-euproje.../attach/FlashBook.zip]. Exhibited at Siena, Cork, Zaghreb. 6 April 2018 - 21 April 2019. (Unpublished)

Voyage Inside A Blind Experience VIBE, Voyage Inside a Blind Experience, has the aim of creating a model for a temporary art exhibition, that can be reproduced and that will have an equal interest both for seeing and for visually impaired individual... Read More about Audio tactile system within VIBE.

Immersive Architecture Conference (2017)
Presentation / Conference
D'Agnano, F. (2017, June). Immersive Architecture Conference. Presented at Immersive Architecture Conference, Venice

The Immersive Architecture Conference is the first conference on virtual reality and augmented reality within architecture, design, real estate and cultural heritage. Im-Arch is organized by CGarchitect, the leading online community for architect... Read More about Immersive Architecture Conference.

CRAFTSMEN AND TECHNOLOGY (2016)
Book Chapter
D'Agnano, F. (2016). CRAFTSMEN AND TECHNOLOGY. In New Craft exhibit catalogue. , (104). Venezia: Marsilio Editore

The catalogue describes the virtuous encounter between craftsmanship, technological innovation and project culture. The technological revolution is transforming the ways of production and consumption and, inevitably, also the forms of design. A new... Read More about CRAFTSMEN AND TECHNOLOGY.

FROM POINT CLOUD to DIGITAL FABRICATION: A TANGIBLE RECONSTRUCTION of CA' VENIER DEI LEONI, the GUGGENHEIM MUSEUM in VENICE (2016)
Journal Article
Balletti, C., D'Agnano, F., Guerra, F., & Vernier, P. (2016). FROM POINT CLOUD to DIGITAL FABRICATION: A TANGIBLE RECONSTRUCTION of CA' VENIER DEI LEONI, the GUGGENHEIM MUSEUM in VENICE. ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 3, 43-49. https://doi.org/10.5194/isprs-annals-III-5-43-2016

The paper describes how new digital methodologies can be used within the field of Cultural Heritage, not only with the aim of documenting the actual state of an architecture but to review the past transformations it has undergone, conserving and repr... Read More about FROM POINT CLOUD to DIGITAL FABRICATION: A TANGIBLE RECONSTRUCTION of CA' VENIER DEI LEONI, the GUGGENHEIM MUSEUM in VENICE.

TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE (2015)
Journal Article
Vernier, P., D’Agnano, F., Balletti, C., & Guerra, F. (in press). TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XL-5/W4, 207-213. https://doi.org/10.5194...chives-xl-5-w4-207-2015


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