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All Outputs (2)

Cycling and behaviour change: Using games to improve the experience for families (2012)
Report
Clayton, W., & Musselwhite, C. (2012). Cycling and behaviour change: Using games to improve the experience for families

Digital games and media are being harnessed for educational purposes, with some now being used to promote sustainable behaviour. Such approaches exploit current trends in technology use and the popularity of digital gaming to encourage new activities... Read More about Cycling and behaviour change: Using games to improve the experience for families.

NFC smart ticketing – Developing a method for effective field testing (2012)
Report
Clayton, W., & Shergold, I. (2012). NFC smart ticketing – Developing a method for effective field testing

A feasibility study has been conducted into the concept of providing a ‘South West Testing Service for Radio Frequency Performance of Near Field Communications by Real People in the Real World (Project NFC-Q3)’. The study concluded that the proposal... Read More about NFC smart ticketing – Developing a method for effective field testing.