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A synthetic player for Ayὸ board game using alpha-beta search and learning vector quantization

Ayilara, O.A; Ajayi, Anuoluwapo O.; Jimoh, KA

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Authors

O.A Ayilara

Anuoluwapo Ajayi Anuoluwapo.Ajayi@uwe.ac.uk
Associate Professor - Big Data Application

KA Jimoh



Abstract

Game playing especially, Ayὸ game has been an important topic of research in artificial intelligence and several machine learning approaches have been used, but the need to optimize computing resources is important to encourage the significant interest of users. This study presents a synthetic player (Ayὸ) implemented using Alpha-beta search and Learning Vector Quantization network. The program for the board game was written in Java and MATLAB. Evaluation of the synthetic player was carried out in terms of the win percentage and game length. The synthetic player had a better efficiency compared to the traditional Alpha-beta search algorithm.

Citation

Ayilara, O., Ajayi, A. O., & Jimoh, K. (2016). A synthetic player for Ayὸ board game using alpha-beta search and learning vector quantization. Computer and Information Science, 9(3), 1-6. https://doi.org/10.5539/cis.v9n3p1

Journal Article Type Article
Acceptance Date May 6, 2016
Publication Date Jun 19, 2016
Deposit Date Apr 23, 2018
Publicly Available Date Apr 23, 2018
Journal Computer and Information Science
Print ISSN 1913-8989
Publisher Canadian Center of Science and Education
Peer Reviewed Peer Reviewed
Volume 9
Issue 3
Pages 1-6
DOI https://doi.org/10.5539/cis.v9n3p1
Keywords intelligence, board game, win ratio, computing resources
Public URL https://uwe-repository.worktribe.com/output/910883
Publisher URL http://dx.doi.org/10.5539/cis.v9n3p1

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