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Breaking barriers to game-based learning for active ageing and healthy lifestyles

Costa, Liliana; Veloso, Ana; Loizou, Michael; Arnab, Sylvester

Authors

Liliana Costa

Ana Veloso

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Dr Michael Loizou Michael2.Loizou@uwe.ac.uk
Wallscourt Associate Professor in Health Technology and Life Sciences

Sylvester Arnab



Abstract

This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts from the Industry and the Educational Sector in the fields of Games, Human-Computer Interaction, Psychology and Ageing Studies. A thematic analysis of the interviewee's answers identified a set of recommendations for the following topics: Designing age-friendly environments; Perspectives on the (Co-) Design Process; Designing for learning and behaviour change; and the monetization of a game.

Citation

Costa, L., Veloso, A., Loizou, M., & Arnab, S. (2018, May). Breaking barriers to game-based learning for active ageing and healthy lifestyles. Paper presented at 6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018

Presentation Conference Type Conference Paper (unpublished)
Conference Name 6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018
Start Date May 16, 2018
Deposit Date Jan 4, 2022
Public URL https://uwe-repository.worktribe.com/output/8522660
Publisher URL http://www.segah.org/2018/