Death; A minor annoyance or an invitation to play?
Games involve a lot of death, it’s hard to play games without encountering death in some format. But what does death mean in the context of games? This paper seeks to explore death firstly as a concept internally in games and also use various phenomenological and existential approaches to death to understand the nature of play. Is leaving a game, voluntarily or forcefully, akin to death? Can we only play games authentically when there is the possibility of real ejection from the game?
Dixon, D. (2008, April). Death; A minor annoyance or an invitation to play?. Paper presented at Breaking the Magic Circle
|Presentation Conference Type||Conference Paper (unpublished)|
|Conference Name||Breaking the Magic Circle|
|Start Date||Apr 10, 2008|
|End Date||Apr 11, 2008|
|Publication Date||Apr 1, 2008|
|Peer Reviewed||Peer Reviewed|
|Keywords||death, Heidegger, Sartre, games, game studies, play|
|Related Public URLs||http://breakingmagiccircle.wordpress.com/programme/|