Dan Dixon
Death; A minor annoyance or an invitation to play?
Dixon, Dan
Authors
Abstract
Games involve a lot of death, it’s hard to play games without encountering death in some format. But what does death mean in the context of games? This paper seeks to explore death firstly as a concept internally in games and also use various phenomenological and existential approaches to death to understand the nature of play. Is leaving a game, voluntarily or forcefully, akin to death? Can we only play games authentically when there is the possibility of real ejection from the game?
Citation
Dixon, D. (2008, April). Death; A minor annoyance or an invitation to play?. Paper presented at Breaking the Magic Circle, University of Tampere
Presentation Conference Type | Conference Paper (unpublished) |
---|---|
Conference Name | Breaking the Magic Circle |
Conference Location | University of Tampere |
Start Date | Apr 10, 2008 |
End Date | Apr 11, 2008 |
Publication Date | Apr 1, 2008 |
Publicly Available Date | Jun 8, 2019 |
Peer Reviewed | Peer Reviewed |
Keywords | death, Heidegger, Sartre, games, game studies, play |
Public URL | https://uwe-repository.worktribe.com/output/1013709 |
Related Public URLs | http://breakingmagiccircle.wordpress.com/programme/ |
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