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Death; A minor annoyance or an invitation to play?

Dixon, Dan

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Authors

Dan Dixon



Abstract

Games involve a lot of death, it’s hard to play games without encountering death in some format. But what does death mean in the context of games? This paper seeks to explore death firstly as a concept internally in games and also use various phenomenological and existential approaches to death to understand the nature of play. Is leaving a game, voluntarily or forcefully, akin to death? Can we only play games authentically when there is the possibility of real ejection from the game?

Citation

Dixon, D. (2008, April). Death; A minor annoyance or an invitation to play?. Paper presented at Breaking the Magic Circle, University of Tampere

Presentation Conference Type Conference Paper (unpublished)
Conference Name Breaking the Magic Circle
Conference Location University of Tampere
Start Date Apr 10, 2008
End Date Apr 11, 2008
Publication Date Apr 1, 2008
Publicly Available Date Jun 8, 2019
Peer Reviewed Peer Reviewed
Keywords death, Heidegger, Sartre, games, game studies, play
Public URL https://uwe-repository.worktribe.com/output/1013709
Related Public URLs http://breakingmagiccircle.wordpress.com/programme/

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