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Outputs (50)

Hear here: Sonification as a design strategy for robot teleoperation using virtual reality (2023)
Conference Proceeding
Simmons, J., Bown, A., Bremner, P., McIntosh, V., & Mitchell, T. J. (2023). Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

This paper introduces a novel methodology for the sonification of data, and shares the results of a usability study, putting the method- ology into practice within an industrial use case. Working with partners at Sellafield nuclear facility, we explo... Read More about Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

Participatory conceptual design of accessible digital musical instruments using generative AI (2023)
Conference Proceeding
Aynsley, H., Mitchell, T. J., & Meckin, D. (in press). Participatory conceptual design of accessible digital musical instruments using generative AI.

This paper explores the potential of AI text-to-image diffusion models (e.g. DALLE-2 and Midjourney) to support the early phase design of new digital musical instruments in collaboration with Disabled musicians. The paper presents initial findings fr... Read More about Participatory conceptual design of accessible digital musical instruments using generative AI.

The impact of data sonification in virtual reality robot teleoperation (2022)
Journal Article
Bremner, P., Mitchell, T. J., & McIntosh, V. (2022). The impact of data sonification in virtual reality robot teleoperation. Frontiers in Virtual Reality, 3, 904720. https://doi.org/10.3389/frvir.2022.904720

Virtual Reality (VR) is being increasingly used to provide a more intuitive and embodied approach to robotic teleoperation, giving operators a sense of presence in the remote environment. Prior research has shown that presence can be enhanced when ad... Read More about The impact of data sonification in virtual reality robot teleoperation.

Studying how digital luthiers choose their tools (2022)
Conference Proceeding
Renney, N., Renney, H., Mitchell, T. J., & Gaster, B. R. (2022). Studying how digital luthiers choose their tools. . https://doi.org/10.1145/3491102.3517656

Digital lutherie is a sub-domain of digital craft focused on creating digital musical instruments: high-performance devices for musical expression. It represents a nuanced and challenging area of human-computer interaction that is well established an... Read More about Studying how digital luthiers choose their tools.

HyperModels - A framework for GPU accelerated physical modelling sound synthesis (2022)
Conference Proceeding
Renney, H., Willemsen, S., Gaster, B. R., & Mitchell, T. J. (2022). HyperModels - A framework for GPU accelerated physical modelling sound synthesis. . https://doi.org/10.21428/92fbeb44.98a4210a

Physical modelling sound synthesis methods generate vast and intricate sound spaces that are navigated using meaningful parameters. Numerical based physical modelling nsynthesis methods provide authentic representations of the physics they model. Unf... Read More about HyperModels - A framework for GPU accelerated physical modelling sound synthesis.

Survival of the synthesis—GPU accelerating evolutionary sound matching (2022)
Journal Article
Renney, H., Gaster, B., & Mitchell, T. J. (2022). Survival of the synthesis—GPU accelerating evolutionary sound matching. Concurrency and Computation: Practice and Experience, 34(10), Article e6824. https://doi.org/10.1002/cpe.6824

Manually configuring synthesizer parameters to reproduce a particular sound is a complex and challenging task. Researchers have previously used different optimization algorithms, including evolutionary algorithms to find optimal sound matching soluti... Read More about Survival of the synthesis—GPU accelerating evolutionary sound matching.

Assessing the Role of Gaze Tracking in Optimizing Humans-In-The-Loop Telerobotic Operation Using Multimodal Feedback (2021)
Journal Article
Bolarinwa, J., Eimontaite, I., Mitchell, T., Dogramadzi, S., & Caleb-Solly, P. (2021). Assessing the Role of Gaze Tracking in Optimizing Humans-In-The-Loop Telerobotic Operation Using Multimodal Feedback. Frontiers in Robotics and AI, 8, Article 578596. https://doi.org/10.3389/frobt.2021.578596

A key challenge in achieving effective robot teleoperation is minimizing teleoperators’ cognitive workload and fatigue. We set out to investigate the extent to which gaze tracking data can reveal how teleoperators interact with a system. In this stud... Read More about Assessing the Role of Gaze Tracking in Optimizing Humans-In-The-Loop Telerobotic Operation Using Multimodal Feedback.

Towards molecular musical instruments: Interactive sonifications of 17-alanine, graphene and carbon nanotubes (2020)
Conference Proceeding
Mitchell, T. J., Jones, A. J., O’Connor, M. B., Wonnacott, M. D., Glowacki, D. R., & Hyde, J. (2020). Towards molecular musical instruments: Interactive sonifications of 17-alanine, graphene and carbon nanotubes. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (214-221). https://doi.org/10.1145/3411109.3411143

Scientists increasingly rely on computational models of atoms and molecules to observe, understand and make predictions about the microscopic world. Atoms and molecules are in constant motion, with vibrations and structural fluctuations occurring at... Read More about Towards molecular musical instruments: Interactive sonifications of 17-alanine, graphene and carbon nanotubes.

Was that me?: Exploring the effects of error in gestural digital musical instruments (2020)
Conference Proceeding
Brown, D., Nash, C., & Mitchell, T. J. (2020). Was that me?: Exploring the effects of error in gestural digital musical instruments. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (168-174). https://doi.org/10.1145/3411109.3411137

Traditional Western musical instruments have evolved to be robust and predictable, responding consistently to the same player actions with the same musical response. Consequently, errors occurring in a performance scenario are typically attributed to... Read More about Was that me?: Exploring the effects of error in gestural digital musical instruments.

There and Back Again: The Practicality of GPU Accelerated Digital Audio (2020)
Presentation / Conference
Renney, H., Gaster, B. R., & Mitchell, T. J. (2020, July). There and Back Again: The Practicality of GPU Accelerated Digital Audio. Paper presented at NIME’20: Proceedings of the 20th New Interfaces for Musical Expression, Online

General-Purpose GPU computing is becoming an increas-ingly viable option for acceleration, including in the audiodomain. Although it can improve performance, the intrin-sic nature of a device like the GPU involves data transfersand execution commands... Read More about There and Back Again: The Practicality of GPU Accelerated Digital Audio.