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Outputs (2)

Climbing up the leaderboard: An empirical study of applying gamification techniques to a computer programming class (2016)
Journal Article
Fotaris, P., Mastoras, T., Leinfellner, R., & Rosunally, Y. (2016). Climbing up the leaderboard: An empirical study of applying gamification techniques to a computer programming class. Electronic Journal of eLearning, 14(2), 94-110

Conventional taught learning practices often experience difficulties in keeping students motivated and engaged. Video games, however, are very successful at sustaining high levels of motivation and engagement through a set of tasks for hours without... Read More about Climbing up the leaderboard: An empirical study of applying gamification techniques to a computer programming class.

From hiscore to high marks: Empirical study of teaching programming through gamification (2015)
Presentation / Conference
Fotaris, P., Mastoras, T., Leinfellner, R., & Yasmine, R. (2015, October). From hiscore to high marks: Empirical study of teaching programming through gamification. Paper presented at 9th European Conference on Games Based Learning ECGBL 2015, Steinkjer, Norway

Unlike conventional taught learning, video games are very successful at keeping players constantly motivated and engaged on a set of tasks for many hours without apparent loss of focus. Additionally, when playing, gamers solve complex problems withou... Read More about From hiscore to high marks: Empirical study of teaching programming through gamification.