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Outputs (20)

Studying how digital luthiers choose their tools (2022)
Conference Proceeding
Renney, N., Renney, H., Mitchell, T. J., & Gaster, B. R. (2022). Studying how digital luthiers choose their tools. . https://doi.org/10.1145/3491102.3517656

Digital lutherie is a sub-domain of digital craft focused on creating digital musical instruments: high-performance devices for musical expression. It represents a nuanced and challenging area of human-computer interaction that is well established an... Read More about Studying how digital luthiers choose their tools.

HyperModels - A framework for GPU accelerated physical modelling sound synthesis (2022)
Conference Proceeding
Renney, H., Willemsen, S., Gaster, B. R., & Mitchell, T. J. (2022). HyperModels - A framework for GPU accelerated physical modelling sound synthesis. . https://doi.org/10.21428/92fbeb44.98a4210a

Physical modelling sound synthesis methods generate vast and intricate sound spaces that are navigated using meaningful parameters. Numerical based physical modelling nsynthesis methods provide authentic representations of the physics they model. Unf... Read More about HyperModels - A framework for GPU accelerated physical modelling sound synthesis.

Survival of the synthesis—GPU accelerating evolutionary sound matching (2022)
Journal Article
Renney, H., Gaster, B., & Mitchell, T. J. (2022). Survival of the synthesis—GPU accelerating evolutionary sound matching. Concurrency and Computation: Practice and Experience, 34(10), Article e6824. https://doi.org/10.1002/cpe.6824

Manually configuring synthesizer parameters to reproduce a particular sound is a complex and challenging task. Researchers have previously used different optimization algorithms, including evolutionary algorithms to find optimal sound matching soluti... Read More about Survival of the synthesis—GPU accelerating evolutionary sound matching.

Bespoke anywhere (2021)
Conference Proceeding
Gaster, B., & Challinor, R. (2021). Bespoke anywhere.

This paper reports on a project aimed to break away from the portability concerns of native DSP code between different platforms, thus freeing the instrument designer from the burden of porting new Digital Musical Instruments (DMIs) to different arch... Read More about Bespoke anywhere.

Audio Anywhere with Faust (2020)
Conference Proceeding
Gaster, B. R., & Cole, M. (2020). Audio Anywhere with Faust.

This paper introduces \emph{Audio Anywhere} (\emph{AA}), a framework for working with audio plugins that are compiled once and run anywhere. At the heart of Audio Anywhere is an audio engine whose Digital Signal Processing (DSP) components are writte... Read More about Audio Anywhere with Faust.

PlayShell: A low-cost, fun audio experience for heritage centres (2020)
Conference Proceeding
Goddard, P., & Gaster, B. R. (2020). PlayShell: A low-cost, fun audio experience for heritage centres. In Proceedings of the 15th International Conference on Audio Mostly (237-240). https://doi.org/10.1145/3411109.3411132

Various barriers prevent blind and visually impaired people accessing the rich multisensory experiences available at heritage centres. These barriers include large bodies of text and items in glass cases, which are difficult to see. Feedback from the... Read More about PlayShell: A low-cost, fun audio experience for heritage centres.

There and Back Again: The Practicality of GPU Accelerated Digital Audio (2020)
Presentation / Conference
Renney, H., Gaster, B. R., & Mitchell, T. J. (2020, July). There and Back Again: The Practicality of GPU Accelerated Digital Audio. Paper presented at NIME’20: Proceedings of the 20th New Interfaces for Musical Expression, Online

General-Purpose GPU computing is becoming an increas-ingly viable option for acceleration, including in the audiodomain. Although it can improve performance, the intrin-sic nature of a device like the GPU involves data transfersand execution commands... Read More about There and Back Again: The Practicality of GPU Accelerated Digital Audio.

Shouting through letterboxes: A study on attack susceptibility of voice assistants (2020)
Presentation / Conference
Mccarthy, A., Gaster, B., & Legg, P. (2020, June). Shouting through letterboxes: A study on attack susceptibility of voice assistants. Paper presented at IEEE International Conference on Cyber Security and the Protection of Digital Services (Cyber Science 2020)

Voice assistants such as Amazon Echo and Google Home have become increasingly popular for many home users, for home automation, entertainment, and convenience. These devices process speech commands from a user to execute some action, such as playing... Read More about Shouting through letterboxes: A study on attack susceptibility of voice assistants.

Printing the Muses: Reimaging digital musical instruments through 2.5D printing (2019)
Conference Proceeding
Parraman, C., & Gaster, B. (2019). Printing the Muses: Reimaging digital musical instruments through 2.5D printing

The objective is to explore cross-disciplinary methods of converting musical terms for tactile interfaces, thus enabling people unfamiliar in creating music to be explorative through the development of novel musical interfaces. The project involves w... Read More about Printing the Muses: Reimaging digital musical instruments through 2.5D printing.

Digital Expression and Representation of Rhythm (2019)
Presentation / Conference
Renney, N., & Gaster, B. R. (2019, September). Digital Expression and Representation of Rhythm. Paper presented at Audio Mostly, Nottingham

Music provides a means to explore time by sequencing musical events in a seemingly endless and expressive way. This potential often far exceeds the ability of digital systems to enable composers and performers to explore musical time, perhaps due to... Read More about Digital Expression and Representation of Rhythm.