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Outputs (20)

Music in 3D virtual environments: Exploring learning affordances (2014)
Presentation / Conference
Falconer, L., & Green, J. (2014, November). Music in 3D virtual environments: Exploring learning affordances. Paper presented at World Congress on Education, London, UK

This paper discusses the current research and understanding of the effects of music on learning, with a particular focus on the affordances of the effects of music in computer-generated, 3D virtual environments and virtual worlds. Music has different... Read More about Music in 3D virtual environments: Exploring learning affordances.

Learning spaces in virtual worlds: Bringing our distance students home (2014)
Book Chapter
Gil Ortega, M. C., & Falconer, L. (2014). Learning spaces in virtual worlds: Bringing our distance students home. In P. Blessinger, J. Anchan, & B. Cozza (Eds.), Proceedings of 2nd International Higher Education Teaching and Learning Conference: Innovative Learning Scapes, E-scapes, Playscapes and More (57). New York, USA: HETL

Distance learning programmes are becoming increasingly popular in higher education. Overcoming feelings of isolation that may occur due to the little support available, the few possibilities of social interaction and the inexistent campus atmosphere... Read More about Learning spaces in virtual worlds: Bringing our distance students home.

The effects of group dynamics on learning in virtual world environments (2014)
Presentation / Conference
Falconer, L., & Gil Ortega, M. C. (2014, March). The effects of group dynamics on learning in virtual world environments. Paper presented at 4th Global Conference on Experiential Learning in Virtual Worlds, Prague, Czech Republic

The MA Education in Virtual Worlds is an entirely online programme that facilitates the study of virtual world environments as places where learning can take place. The synchronous tutorials, workshops and seminar sessions all take place in the virt... Read More about The effects of group dynamics on learning in virtual world environments.

Situated learning in virtual simulations: Researching the authentic dimension in virtual worlds (2013)
Journal Article
Falconer, L. (2013). Situated learning in virtual simulations: Researching the authentic dimension in virtual worlds. Journal of Interactive Learning Research, 24(3), 285-300

This paper describes and discusses a case study of postgraduate students undertaking accident investigation and risk assessment exercises in an online virtual world as part of their course curriculum. These exercises were constructed to overcome the... Read More about Situated learning in virtual simulations: Researching the authentic dimension in virtual worlds.

Situated learning in accident investigation: A virtual world simulation case study (2013)
Journal Article
Falconer, L. (2013). Situated learning in accident investigation: A virtual world simulation case study. International Journal of Learning Technology, 8(3), 246-262. https://doi.org/10.1504/IJLT.2013.057062

Educators have increasingly been drawn to virtual worlds to investigate their potential for enhancing teaching and learning. This case study describes, discusses and evaluates the experiences of postgraduate environmental health students undertaking... Read More about Situated learning in accident investigation: A virtual world simulation case study.

Someone to talk to: Using automated characters to support simulated learning activities (2011)
Journal Article
Falconer, L., & Frutos-Perez, M. (2011). Someone to talk to: Using automated characters to support simulated learning activities

The University of the West of England (UWE) has a large number of students who will pursue subsequent careers in a wide range of professional fields such as engineering, law, business, nursing, teaching, psychology, criminology and design. An importa... Read More about Someone to talk to: Using automated characters to support simulated learning activities.

Metaxis: the transition between worlds and the consequences for education (2011)
Presentation / Conference
Falconer, L. (2011, November). Metaxis: the transition between worlds and the consequences for education. Presented at Innovative Research in Virtual Worlds, University of Coventry

Metaxis (or metaxy) is the word used by Plato to describe the condition of “in-betweenness” that is one of the characteristics of being human. In particular, Plato applied it to spirituality, describing its location as being between the human and th... Read More about Metaxis: the transition between worlds and the consequences for education.

Online simulation of real life experiences (2009)
Presentation / Conference
Falconer, L., & Frutos-Perez, M. (2009, November). Online simulation of real life experiences. Paper presented at National Workshop on Learning in Immersive Worlds, Coventry University, UK

The technology enhanced learning (TEL) strategy being developed by the University is focussing upon the use of online technologies to support learning through simulated experiences in a range of subject areas, using both “Web 1.0” and “Web 2.0” techn... Read More about Online simulation of real life experiences.

Online simulation of real life experiences – the educational potential (2009)
Book Chapter
Falconer, L., & Frutos-Perez, M. (2009). Online simulation of real life experiences – the educational potential. In C. Fulford, & G. Siemens (Eds.), EdMedia 2009 World Conference on Educational Multimedia, Hypermedia & Telecommunications (3564-3569). Association for the Advancement of Computers in Education

This paper outlines the Technology Enhanced Learning (TEL) strategy of the University of the West of England (UWE), UK, and demonstrates examples of simulations that use a mixture of web technologies, social networking and virtual worlds. In particul... Read More about Online simulation of real life experiences – the educational potential.

Learning together and learning alone in Second Life (2008)
Presentation / Conference
Falconer, L., Frutos-Perez, M., Billingham, O., & Street, D. (2008, November). Learning together and learning alone in Second Life. Presented at ReLive 08, Open University, Milton Keynes, UK

A common complaint about virtual worlds is that when one visits them there is no one there and nothing to do. Virtual worlds offer interesting potential for collaborative learning events, but it is less obvious how they can enhance individual learni... Read More about Learning together and learning alone in Second Life.