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Ring of animals (2024)
Exhibition / Performance
Lloyd, O., & Hong, Y. Ring of animals. [Sound]. Exhibited at Spike Island Gallery. 2 February 2024 - 6 May 2024. (Unpublished)

I was asked by Young In Hong to collaborate on this work by developing a sound accompaniment for her installed work, Ring of Animals (2023). The sound was developed as a generative piece that interspersed sounds based in synthesis and field recording... Read More about Ring of animals.

The Long Partition (2023)
Exhibition / Performance
Mulji, H. The Long Partition. [Watercolour on paper, audio score]. Exhibited at Philadelphia, USA. 3 July 2023 - 2 October 2023. (Unpublished)

Curators Note: Huma Mulji’s proposal consists of nine trompe l’oeil paintings of cassette tapes used by her mother to correspond with her closest female relatives. Each cassette carries an oral epistle, a Derridean “sendoff” pining for a reply, a lon... Read More about The Long Partition.

Brixham Immersed (2023)
Exhibition / Performance
Reed, L. Brixham Immersed. [MetaQuest VR]. 14 June 2023. (Unpublished)

This immersive experience for MetaQuest presents a combination of still point cloud renders of public and hidden spaces captured with LiDAR cameras that are brought to life by 2nd Order Ambisonic (Core Octomic) and spot field recordings (conventional... Read More about Brixham Immersed.

A Grounding (2023)
Exhibition / Performance
Duffin, E., & Lloyd, O. A Grounding. [Installation of handmade mats and sound]. 26 May 2023. (Unpublished)

Made in collaboration with Eleanor Duffin, A Grounding (2023) is a speculative immersion in narrative substrate and sound. Approached by Eleanor to extend her lovely spoken word piece, I worked mainly with field recordings and plundered dialogue, alo... Read More about A Grounding.

Ring of animals (2023)
Exhibition / Performance
Hong, Y. I., & Lloyd, O. Ring of animals. [Installation]. 18 February 2023. (Unpublished)

I was asked by Young In Hong to collaborate on this work by developing a sound accompaniment for her installed work, Ring of Animals (2023). The sound was developed as a generative piece that interspersed sounds based in synthesis and field recording... Read More about Ring of animals.

Facilitating ambient intelligence of acoustic atmospheres (2022)
Exhibition / Performance
Barakat, M., Meraz, F., & Nicoletti, E. (2022). Facilitating ambient intelligence of acoustic atmospheres. [RapidPrototyping, Microcontrollers, 3D printing, Digital Fabrication]. Exhibited at RBlock - Frenchay Campus / ABE. 28 April 2022 - 29 April 2022. (Unpublished)

“There is no such thing as an empty space or an empty time. There is always something to see, something to hear. In fact, try as we may to make a silence, we cannot. ” – John Cage, ‘Silence’ The project intends to understand how sounds alter people’... Read More about Facilitating ambient intelligence of acoustic atmospheres.

Leeching (2020)
Exhibition / Performance
Lloyd, O., & Lloyd, L. Leeching. [Online performance]. 20 October 2020. (Unpublished)

This collaboration with writer Lizzie Lloyd explored the parasitic opportunities available when hijacking a Zoom feed. Part of the On Edge symposium in October 2020, organised by Young In Hong, Leeching drew materials from the artworks and discussion... Read More about Leeching.

Composing with crystallography (2018)
Exhibition / Performance
Lloyd, O. Composing with crystallography. [Generative digital composition]. 19 January 2018 - 26 January 2018. (Unpublished)

Collaborative project with Architects and Crystallographers from Cardiff University to explore creative opportunities within crystallographic data-sets and modelling algorithms. This composition research developed and extended their Leverhulme funded... Read More about Composing with crystallography.

Building Materials (2010)
Exhibition / Performance
Lloyd, O. Building Materials. [Sound, installed drawing.]. Exhibited at Exeter Phoenix. 18 November 2010. (Unpublished)

Building Materials was an installed composition, made in direct response to the architecture and use of Exeter Phoenix, and created as a result of the 2010 Digital Art Commission. Microphones and sensors spread throughout the building carry raw data... Read More about Building Materials.