@conference { , title = {Breaking barriers to game-based learning for active ageing and healthy lifestyles}, abstract = {This study aims to explore a set of design components that a game-based learning programme should have in order to encourage active ageing and healthy lifestyles. Semi-structured interviews were conducted with 10 Subject Matter Experts from the Industry and the Educational Sector in the fields of Games, Human-Computer Interaction, Psychology and Ageing Studies. A thematic analysis of the interviewee's answers identified a set of recommendations for the following topics: Designing age-friendly environments; Perspectives on the (Co-) Design Process; Designing for learning and behaviour change; and the monetization of a game.}, conference = {6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018}, note = {6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018 ; Conference date: 16-05-2018 Through 18-05-2018}, publicationstatus = {Unpublished}, url = {https://uwe-repository.worktribe.com/output/8522660}, keyword = {Centre for Health and Clinical Research}, author = {Costa, Liliana and Veloso, Ana and Loizou, Michael and Arnab, Sylvester} }